Hellboy/B.P.R.D. game [OCC]

It seems interesting, and I have seen the movie, and I like the background. If it is a M&M game, I would be willing to join.
 

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Karl Green said:
No Hellboy experience required :)

Great. :)

Thinking on character ideas, I'll most likely go with a guy who was a test subject for the (fictional!) MENTAT experiments done back in the 80s. The drugs he was given enable him to slow down time in his mind, and to hyper-analyze any given situation and evaluate the possible outcomes. So to most people, he appears to be a precognitive, though in fact he has no psychic ability at all, it's all physical.

But who knows, I could do something else. I'm kinda liking a golem/homunculus character, too.
 

The character I've got in mind is an artificial construct.

Long story short:
A magically animated suit of armor from arthurian times with a lot of rust and a nasty disposition. BPRD found the secrets of controlling it and now use it as an agent.
 


:)

kewl all sound like perfect ideas for Hellboy.

I was thinking about some base rules for the game... I am debating back and forth about skill points, and professions but I think I should just make it easy and go with 2:1 (2 skill ranks for 1 PP). Also as I think it fits the setting, you get a bonus Language for each INT bonus that your character has... and I encourage you to get extra.

If your character is going to have a Weakness, I want it to be a REAL one, I am not a fan of Quirks at all, and Distruting will be just that... people are scared of you! (NOTE that Hellboy does not have this weakness) I guess then I would also allow only one Weakness. However to round out your character if your character I am thinking on making most Quirks with 1-3 points, you that you could take one or two of those (so if your character has a Code of Honor, you could get 2PP for that, etc)

If you want to be a 'construct' I will allow that also (see M&M rules about that).

Last but not least... I am playing around with some ideas about equipment. I think that you should be able to pick up most standard equipment for a mission without much problems. These items can and will get lost, destroyed, break, stop at just the wrong time, etc. If you have a signature weapon or piece of equipment, you might have to pay points for and then it never fails and is rarely lost, but some stuff I will not require this.

Some standard equipment that you would get for free for most missions would be a belt Locator/GPRS unit and a hand-set radio (radio hearing/trans). Typical other items depending on the mission might include a 10mm Pistol (I want to wait for Nucturnals to make sure but I think a base would be +4 or 5L, with 1 level of Penatration, 14 shots, two extra clips), a Flak Vest (1 pt of Armor and +2 to Damage Saves), a Rocket Pack (base 30ft Flight, super-flight for x32, Bulky {minus 1 or 2 from DEF}, 10 uses), Scub-gear, Flash-Lights, Silver Cross and/ro Bullets, etc.

So if you want to put some basic character ideas together you can post them here. I will set up something in the Rogues Gallery later.
 

I'm interested if there's open slots left. I was thinking about doing the same thing myself-running a game that is-but I figured I didn't have the time. I think I have enough time for a steady PBP game however.
 

Sure but this would be the limit I think (6 people interested so far). Tomorrow I will post some more info... I have a bunch of Hellboy BPRD stuff somewhere and I will post it here to give everyone some more brackground on the world(especailly those with little exposer to Hellboy)...

Oh yea and I sooo wish I had more time to game face-to-face but work and wife just seem to be demanding more and more of my time these days ;)
 

I've got an idea, based on a charcter from a book I am reading. It is pretty touchy, so if you doesn't like it I see no problem with it.

Codename: Zodiac

This man have found a way to master the magical arts, a ritual to bound a spirit to his body and to put that spirit under his control. But lacking the skill needed for the ritual, it goes wrong, and it isn't one but 4 spirits that have been bound to him, and none is under his control, they are all talking in his head, and at some stressfull time, one can take control of his body.

Each personality have a mastery and a dominance. Zodiac does not control his Sorcery perfectly. It is the sum of the spirits that give him his full power, sadly, it is not an easy task to control another personality into casting one spell, which is pretty Tiring. Any time a personality want to cast a spell outside his mastery (including spotaneaously casting in another group), the Tiring flaw is apllied. The Dominance is the condition for a personnality to take control of the body. It is not clearly define nor it is an absolute rule, so the master can easily play with it...

Paul Decker:
Paul Decker is the original personnality of Zodiac. A man who's curiosity and hunger of power have put him into the bad situation he is now, having to share his body with four spirits.
Mastery: None
Dominance: Calm period

Leo:
Leo is the most impulsive and violent personnality of Zodiac. Leo is a fanatic who want to see all creature of darkness and chaos destoyed.
Mastery: Offensive, Defensive
Dominance: Physical Stress

Scorpio:
This personnality is the most secretive. He seems to know more than he want to share, and he generally talk in a cryptic way.
Mastery: Divination, Neutralize
Dominance: Mystical Stress

Libra:
This personnality is the most charming. He likes to manipulate other to acheive his desire.
Mastery: Control, Illusion
Dominance: Social Stress

Taurus:
This personnality is the most stable one. Always reasoning, he generally try to moderate all dispute between the different personnality. He is the most kind and helpfull too.
Mastery: Transformation, Transportation
Dominance: Mental Stress

As you can guess, that character have the Transformation Weakness. Paul Decker would be the only personnality I have full control. When a spirit is in control, I see the master choosing come course of action in line with the perosnnality as he see please. An exemple would be Zodiac trying to negotiate with a demon but Leo decide to attack without warning.

I would add too a flaw to his sorcery that represent the Mastery. I think I will add too a Restricted-Ward flaw.
 
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Here is a character idea I have, and it's a character I had made a LONG time ago for a Champions game that never took off, and I think it would be easy to adapt to this game:

His name is Xavier Laverneous O'Riley, and for about six years he was a preacher in a Catholic church in Hell's Kitchen, the last remaining church in that area. He is a stubborn man, and despite the high crime rate in the area he believed within his heart that his mission in life was to try to give the light to the people that still believed.

After six years of preaching, seeing the congregation depopulate more and more till he had only a few people coming each week, Xavier grew desperate, and felt despair. This feeling intensified when a gang of teenagers entered the church on a sunday morning and started to spray paint the interior of the church, while he was having a sermon. He tried to get them to leave, but in the process he was beat up and almost killed. Left for dead, he prayed to God, and what he thinks happened next he will never forget.

At the end of the prayer, after he had laid in his own blood for over a couple hours, a blazing white light burst into the building. It erupted from above the altar and the cross, and while trying to shed his eyes from the light, an object floated down, and when he reached up with his hands he heard a voice, and grabbed a staff with a heavy metal cross at the top. The voice said, "Take my word to the streets my son and preach the word to all who live. Take evil into the womb, embrace it with love, and destroy it from the world so all will know that love walks the planet. Go forth and live my will." (or it was something like that, it was so long ago when I made this character).

Xavier then started to walk the streets, calling him Street Prophet, or Prophet, and took the word to those who lived on the streets. He embraced love with love, and violence with violence. He carry's a magical staff that has great power, and God has bestowed him with the ability to never need eat or sleep again, and the abilty to heal others.
------------------------------

I made this character about six years ago, and never played him. I think that, with a couple twists, he would fit with the BPRD just fine, especially if those vile and evil Nazi's try anything. :D

I don't know how his magic staff would work, but some powers of the staff included an energy blast of holy force, an extendable blade capable of cutting through almost anything, and magically enhanced his combat capability. And the staff, as a gift from God, is indestructable.

Prophet also had increased Charisma abilities, and tries to talk before anything else. He believes it is his destiny to fight evil.
------------------------------

What do you think of this character?

A possible Weakness idea: because of his spiritual belief and belief in God, do you think this would warrant the Quirk weakness?

edit: added idea for weakness.
 
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*blink*
I'm pretty sure last night there where only two posts in this thing. Take the hint and don't think "Oh well I can post after some sleep". Sorry to see the game filled up so fast (for me not for you that is ;) ).

just in case someone drops, I'd be interested. Never played a werewolf before and it really struck me as the time then I read the description.
 
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