Hellboy/B.P.R.D. game [OCC]

hehe yea, no interest when I said Angel, LOTS of interest when I put M&M on it :)

I might be able to fit you in if you are still interested. Let’s see who posts characters etc. SO far they have been GREAT. Love the ideas here guys, keep it up

I will post some more in a bit about stuff, but I wanted to add a couple of things...

First Magic, I want to add something like Ritual Magic, something almost anyone could do. It is not easy, and takes lots of time BUT can be done without any "magical aptitude" as it were. I will probably use Knowledge (Ritual). Knowledge (Occult) may or may not help (so if you have 5 ranks in Occult, you might get +2 to Ritual rolls). These spells would NOT be flashes or anything, more like “banish” etc. Other skills might be Science (Clockwork) and (Technomagic) etc.

I am still trying to figure out firearms, etc. so that is still coming.
 

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Karl Green said:
hehe yea, no interest when I said Angel, LOTS of interest when I put M&M on it :)

I might be able to fit you in if you are still interested. Let’s see who posts characters etc. SO far they have been GREAT. Love the ideas here guys, keep it up

that's how it goes, M&M signs work like cheese on mice around here.
If something opens I'll be happy to jump in, if not I'll surivive too. ;)
Nice idea with the ritual magic, allways liked that and never found a system with enough of it. What do you want to work out with firearms?
 

KG,

The examples you gave of possible characters. . . are we allowed to select one of as our character idea. The one I'm the most taken with is "Ace."

I think his powers could be duplicated with Super Dex, Super Senses, Luck, and some enhanced stats and equipment. I'm willing to go with whatever background goes along with the character . . . as I'm certain that there is some reason behind his senses and accuracy :)

Keia
 


Radiant said:
What do you want to work out with firearms?

I am hoping to get Nucturnals tomorrow and I have heard on the M&M board that it makes firearms more deadly. Right now I am mostly just thinking that I should up the damage of most common firearms or something, just want to see what is what.

Keia said:
KG,

The examples you gave of possible characters. . . are we allowed to select one of as our character idea. The one I'm the most taken with is "Ace."

I think his powers could be duplicated with Super Dex, Super Senses, Luck, and some enhanced stats and equipment. I'm willing to go with whatever background goes along with the character . . . as I'm certain that there is some reason behind his senses and accuracy :)

Keia

Sure that is a totally acceptable thing for me. I posted them to give ideas AND to be used as you will :)


Velmont said:
Can Zodiac have a familiar (sidekick feat)?

Sure, what are you thinking? But it should be fine. I would not mind, you would control it and make the rolls for it.

That is another idea, I think I will have the characters make all their rolls, based on TRUST and all ;) and I would make the "bad-guy" rolls for everything else...
 

Karl Green said:
Sure, what are you thinking? But it should be fine. I would not mind, you would control it and make the rolls for it.

not quite sure yet, I have many idea raoming in a corner of my head, I'll look at the most interesting one. Maybe a small homoconlus, or maybe some kind of creature that allow Zodiac to channel some spell more easily, maybe a simple lucky charm, dunno yet, still thinking. It will be fix with the extended background
 

here are some of the stories ideas I have for the game. NOTE that the first one is from the Hellboy GURPS book. If anyone has read it, and I go with it, please just "pretent" you know nothing about it ok :)

- “City of Night”
(from the GURPS Hellboy, this depends on where or not everyone has read it already) Long forgotten Nazis wandering out of the deserts of Africa, this can’t be good?!

- "the 51st State of America"
We get an interesting look at the 51st State of America to meet the new governor...

- "El Goat Sucker"
These vampire/greys have lowered there standards these days down near the Mexican boarder... but then again El Chupa isn't the top of the food chain anymore when agents uncover the beginnings of a much larger evil.

- "Brain Jars"
The Germans weren't the only ones willing to go to extreme measures with their heroes...oh the humanity!

- "the Pit Masters" (aka "der Obersteiger Nörgler")
There are some problems in some copper mines in Germany, agents will interact with the German Equivalent of the BPRD: "die Hexenjagd"

- “Dead Presidents, and one Undead one”
Discover the mysteries of one of Americas most… “colorful” presidents, and figure out why he just can’t find the peace that he should

- “On Grim One Isle”
An archeological team on a remote island in the Mediterranean has disappeared… a survivor has appeared, crazy as a loon. Oh yea, his left arm seems to have been turned to stone and he is rambling about the eyes in the lake.
 
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Some optional rules, that I would like to use to help with the Hellboy feel...

First and foremost I will be using the Option: Massive Damage (M&M pg. 128).

HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 plus the number of hits the character took minus the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition).

Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 plus the number of “Hits/Stuns” healed plus the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy

ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission.
 

KG,

Can you send me any more info that you garnered from Ace, either a site or more details to the e-mail address in my profile.

thanks!
Keia
 

Hrm, I'm thinking about playing a kid who sold his soul for immortality and a silver tongue-abilities would be Super Charisma (which might conflict with the prophet-but he'd use more bluff/taunt than diplomacy), Gadgets (mystical artifacts/connections), and an amulet which gives him protection. He wouldn't be exactly good, but he'd have his reasons for joining the team and would be a good enough liar to keep his background a secret if he had to.

If that sounds okay, I'll stat him up.
 

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