Hello and A Question

Give True20 a go, if you feel at all inclined. My advice would be to also get the True20 Companion, and probably the True20 Bestiary. The dragons in there are great. :cool: Well, I like them.

Or, wait a little while and pick up True20 Revised, which will contain everything from the current Companion.

But either way, the Companion (or its contents, alternatively) is the best thing that's happened to True20. IMO.

There is definitely support there, too. The community kind, particularly at www.true20.com, as well as the product kind (e.g., the class Handbooks that just came out, or will soon.) Third-party support has just been opened up fully, too. IOW, the licensing fee is gone: True20 is now 100% free for other publishers to put stuff out for. Not that there haven't been some great third-party supplements already (e.g., Caliphate Nights,) but I suspect that there will be even more now.

Its level of rules complexity and ease of use seem about right, according to your first post.

That said, I would favour M&M, personally. But it does come across very 'superhero-y' (of course,) and this can be rather offputting. Rules-wise, it's a lot like True20, only more so. So, no classes or levels, just point buy and Power Levels, which act as guidelines for how many points a character gets in total, and the maximum amount they can put in any one trait. Other than that though, you just buy whatever stats, skills, feats, powers (e.g., magic) and so on that seem appropriate. Add in some complications, maybe drawbacks, and done. It does require more adjudication, if you're not doing supers with it, however. Hell, it probably does if you are doing supers with it, for that matter. Something to take into consideration.

Books I'd look at for M&M, by the sounds of it: the 2nd ed. corebook, Mastermind's Manual (kind of like Unearthed Arcana for 3.5), Ultimate Power (optional, really) and Book of Magic (again, optional. . . but nice.) Plus, whatever d20/True20/OGL sources seem right, to adapt.

The official fantasy supplement comes out later in the year. But it can still be done, regardless. There are people on forums, for instance, who've posted fantasy 'conversions' (like, at www.atomicthinktank.com.)
 
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Hey, Crimson fans. Most gamers I know get about as far as Rush and leave it at that ;)

Out of everything I've seen, True20 looks like my best bet at the moment. The feel seems similar to the system I've had the most fun GMing (Alternity), and it looks like the one I'd have to do the least amount of house ruling. I can see why I saw some people saying they had no need for 4e, since true20 fits that niche.

The other systems you guys suggested looked more like settings in their own rights than anything else. Savage Worlds definitely is a keeper down the road, though.

Starman said:
The nice thing about a slightly more generic system such as True20 is that it gives you, the DM, more freedom to flavor the world to your taste. You can say that divine casters must belong to certain religious orders, can only cast certain spells, and give them specific rituals (prayers or whatever) that must happen for their magic to work. The same is true of arcane magic.

This looks like it will have to be my biggest houserule. A big theme here will be the splintering of the local religion that has tied the two races that share the land, and the complications as the people (and my PCs) are forced to take sides in not only the civil war, but also the religious fractioning. Although, since the religion is based on Dragon gods, maybe having divine/arcane magic being similar isn't that bad of an idea. Hey, great idea, thanks! ;)
 

Most of them DO have settings included.

Which reminded me- another RPG that is closer to your campaign's time would be the combo of Northern Crown and Nyambe. (Technically, its pre-CW, but...)
 

CrimsonKing said:
This looks like it will have to be my biggest houserule. A big theme here will be the splintering of the local religion that has tied the two races that share the land, and the complications as the people (and my PCs) are forced to take sides in not only the civil war, but also the religious fractioning. Although, since the religion is based on Dragon gods, maybe having divine/arcane magic being similar isn't that bad of an idea. Hey, great idea, thanks! ;)

No problem. If you want to start up a thread about it over in Plots & Places, you could probably get a few board members brainstorming some cool ideas for this.
 

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