Asmor
First Post
So, one of the things I'm trying to do is get myself to actually role-play more often. I'm a dyed-in-the-wool combat-maniac roll-player by nature, but I really want to add more role-playing to my repertoire.
I'm currently DMing a biweekly game, and I'm trying to force myself to create situations where I can roleplay. So far, that's basically just meant that there's an NPC or two that the party has to interact with while in town. Even on the frequent occasions when an NPC is travelling with them, I tend to completely forget they're even there. Hell, they've got a half-ogre bodyguard right now that I forget to roll initiative for most of the time, never mind actually role playing his reaction to whatever's happening.
Here's some problems I've identified...
*I don't feel like I can keep it up for very long even if I force myself to do it. I tend to rely on combat as a crutch just to fill up game sessions, because I don't think I can prepare enough non-combat content to last the typical 4 hours or so of net play time after taking into account breaks and such.
*I have an incredibly difficult time trying to come up with... "interactions," for lack of a better word. For example, I'd love to run a game full of political intrigue, people plotting against each other, etc, but the mere thought of trying to come up with a plot line like that just boggles my mind.
So... I guess what I'm trying to ask for in way too many words is advice on 1: Making RP last and 2: Creating and organizing complex, character-driven plots.
I'm currently DMing a biweekly game, and I'm trying to force myself to create situations where I can roleplay. So far, that's basically just meant that there's an NPC or two that the party has to interact with while in town. Even on the frequent occasions when an NPC is travelling with them, I tend to completely forget they're even there. Hell, they've got a half-ogre bodyguard right now that I forget to roll initiative for most of the time, never mind actually role playing his reaction to whatever's happening.
Here's some problems I've identified...
*I don't feel like I can keep it up for very long even if I force myself to do it. I tend to rely on combat as a crutch just to fill up game sessions, because I don't think I can prepare enough non-combat content to last the typical 4 hours or so of net play time after taking into account breaks and such.
*I have an incredibly difficult time trying to come up with... "interactions," for lack of a better word. For example, I'd love to run a game full of political intrigue, people plotting against each other, etc, but the mere thought of trying to come up with a plot line like that just boggles my mind.
So... I guess what I'm trying to ask for in way too many words is advice on 1: Making RP last and 2: Creating and organizing complex, character-driven plots.