Felnar
First Post
thanks for the responses, here's some ideas me and a friend came up with,
hopefully they make sense, we typed them at 5am
Charisma
Leadership. PC can use his ability bonus to give +1 to another character's die rolls during combat. This represents the PC's ability to lead and coordinate his allies in battle. The PC can give a bonus to the following (for one round): AC (vs one enemy), attack bonus (vs one enemy), saving throw bonus (vs one attack), or initiative bonus. The PC can give one +1 bonus for each point of his charisma modifier, but a character cannot recieve more than one identical bonuses in a single round. For example, a character cannot recieve a total +2 AC bonus against a specific opponent, but can recieve a +1 AC against two different opponents. The PC "expends" his charisma modifiers in this manner, and does not gain them back again for 2 rounds.
For example, Taurg, the highly charasmatic half-ogre barbarian, has a +2 charisma modifier. In the first round of combat, he gives a +1 saving throw bonus to help his orc ally evade a dragon's breath. In the next round he could not give out 2 bonuses because the one he spent in the first round has not regenerated yet.
Intelligence/Wisdom
These stats both grant experience point bonuses of +3% for each point of stat modifier. For example, a character with 12 intelligence (+1 ability modifier) and 16 wisdom (+3 ability modifier) has a total of 12% bonus (3% x +4)
any thoughts on those?
underpowered? overpowered?
we were thinking constitution needs a boost as well
hopefully they make sense, we typed them at 5am
Charisma
Leadership. PC can use his ability bonus to give +1 to another character's die rolls during combat. This represents the PC's ability to lead and coordinate his allies in battle. The PC can give a bonus to the following (for one round): AC (vs one enemy), attack bonus (vs one enemy), saving throw bonus (vs one attack), or initiative bonus. The PC can give one +1 bonus for each point of his charisma modifier, but a character cannot recieve more than one identical bonuses in a single round. For example, a character cannot recieve a total +2 AC bonus against a specific opponent, but can recieve a +1 AC against two different opponents. The PC "expends" his charisma modifiers in this manner, and does not gain them back again for 2 rounds.
For example, Taurg, the highly charasmatic half-ogre barbarian, has a +2 charisma modifier. In the first round of combat, he gives a +1 saving throw bonus to help his orc ally evade a dragon's breath. In the next round he could not give out 2 bonuses because the one he spent in the first round has not regenerated yet.
Intelligence/Wisdom
These stats both grant experience point bonuses of +3% for each point of stat modifier. For example, a character with 12 intelligence (+1 ability modifier) and 16 wisdom (+3 ability modifier) has a total of 12% bonus (3% x +4)
any thoughts on those?
underpowered? overpowered?
we were thinking constitution needs a boost as well