DarcKnyght
First Post
If you want to deal lethal damage with brass knuckles, you cannot take advantage of any feat that delivers nonlethal damage only. That means you don't get the benefit of the Brawl or Knockout Punch feats.
The above quote was taken from the FAQ. If this is the case than why does my copy of D20 Modern under Brass Knuckles state:
When Used by a character with the Brawl feat, brass knuckles increase the base damage dealt by an unarmed strike by +1 and turn the damage into lethal damage.
I am assuming my book is correct of course.
Also I do not understand why a character with combat martial arts would not benifit the +1 to dam from the brass knuckles as well. I have a 2nd degree black belt in Tae Kwon Do and I guarantee you that you would recieve even more damage from someone who is trained to hit that has a metal band around there fist than if they didn't.
I also do not understand why the Martial Arts fighting characters can not knockout their opponents as easy as the brawling characters can? I understand that brawl and combat Martial Arts are 2 different styles of fighting so their effects do not stack, but why must my Martial arts character drop his training and resort to brawling (therefor maybe getting hit by an Att of Opp) just to get a better chance of knocking his oppenent out. ie. Brawl, Knockout Punch, Improved Knockout Punch (which are great by the way for dropping that guard and sneaking in).
I am thinking of House Ruling that the requirements for Knockout Punch and Improved Knockout Punch are modified to add (Brawl or Combat Martial arts). I would like some imput though into what everyone thinks first. It just doesn't seem fair to the Martial Arts characters as is.


