I started DM-ing a really well balanced party the other day:
Dwarf Fighter (Battle vigor*) 18 str, 15 con
Half-Orc Barbarian 18 str, 18 dex
Elf Ranger (bow-build) 20 dex
Gnome Bard 20 cha
Human Invoker 20 wis
The Gnome Bard took the feat that gives 5 temp hp when he heals, so at 1st level for a char with 28-31 hp he heals 12 and gives 5 additional temp hp. He rocks. In addition, his misdirected mark means that atleast one of my mobs is usually at -2 to hit... It is like having a second defender in the party.
The Dwarf fighter took Dwarven weapon training and does a massive 1d12+10 damage on a hit. His AC of 18 is good enough due to the temp hp he generates himself and the ones he get from the bard
The Barbarian is a damage machine from hell, but that is partially because he crits a lot. The reason he has 18 dex is that he wants high AC, reflex defence and initative. Oh, and he charges all over the place.
The Invoker makes it really hard to swarm the party as his damage for dailies/encounters scale with the number of enemies he targets. Astral Terror for instance does 1d6+wis damage to begin with. In one fight, that was 1d6+wis+7 damage. Auch.
The ranger does damage consistantly.
*Battle Vigor is from Martial Power. If you can't use martial power, you don't want a Dwarf fighter.
