Obergnom
First Post
okay, I need some more help here, as this is something I am really bad at: I want to turn my campaign into a site based campaign, with my players being firmly planted in a city with lots of adventuring going on around that city.
I have often done this for low level parties. They come to a big city, are quite overwhelmed and slowly work their way up. There are a lot of NPCs they care for and so on. The higher the PCs raise in level, the more linear the plot gets, until it results in a more or less linear story, based upon what they have done before.
The problem is, I have a bunch of currently 8th level characters running around in the underdark, following a plot that would lead them into Expedition to the Demonweb Pits. (More about that in this threat ) They will start attacking a drow outpost next session. I can come up with something to make that the end of the current storyline.
After that they might go against a City of Kuo-Toa to get a substance called pure hope to find the dragon shamans lost Dragon on the elemental plane of earth. I can (and will) make those excursions short. if they happen at all. At the end of all this, they will be 9th level.
My usual reaction would be to start over, have my players roll up a bunch of third level characters and start a campaign based in Waterdeep using the Undermountain. Not this time. I do not want to do that to them, they like their characters, and rightly so.
So... how to do the "find a place in the world" part with 9th level characters? We began the campaign at 6th level, they have no "roots" established, and thats what really bothers me about this campaign. The way I planed the "quick route" out of my current campaign will have the PCs defeat a baron who tried to seize control of the Kingdom of Cormyr by taking advantage of a giant invasion, started by the very drow they are about to defeat. Thus they would start their "new" carrer as heroes of cormyr. Maybe they would have even been granted a lesser noble titel.
(At the moment I fancy a campaign using maybe the Bards Gate and Rappan Athuk supplements from Necromancer Games, as I own those, and really like them)
I have often done this for low level parties. They come to a big city, are quite overwhelmed and slowly work their way up. There are a lot of NPCs they care for and so on. The higher the PCs raise in level, the more linear the plot gets, until it results in a more or less linear story, based upon what they have done before.
The problem is, I have a bunch of currently 8th level characters running around in the underdark, following a plot that would lead them into Expedition to the Demonweb Pits. (More about that in this threat ) They will start attacking a drow outpost next session. I can come up with something to make that the end of the current storyline.
After that they might go against a City of Kuo-Toa to get a substance called pure hope to find the dragon shamans lost Dragon on the elemental plane of earth. I can (and will) make those excursions short. if they happen at all. At the end of all this, they will be 9th level.
My usual reaction would be to start over, have my players roll up a bunch of third level characters and start a campaign based in Waterdeep using the Undermountain. Not this time. I do not want to do that to them, they like their characters, and rightly so.
So... how to do the "find a place in the world" part with 9th level characters? We began the campaign at 6th level, they have no "roots" established, and thats what really bothers me about this campaign. The way I planed the "quick route" out of my current campaign will have the PCs defeat a baron who tried to seize control of the Kingdom of Cormyr by taking advantage of a giant invasion, started by the very drow they are about to defeat. Thus they would start their "new" carrer as heroes of cormyr. Maybe they would have even been granted a lesser noble titel.
(At the moment I fancy a campaign using maybe the Bards Gate and Rappan Athuk supplements from Necromancer Games, as I own those, and really like them)