Strider an-ti-one
First Post
A campanige i'm in the dm is allowing us to create are own magic weapons that is a quest for right now he told us its anything goes but instant death spells or one hit kills no high damage like 1d6 +100 types
let me start off my character is a halfling of the tallfellow subrace if you don't know what that is is that they are bigger than regular halfling about six inches to a foot taller. 3Rogue/7Ranger
10 over all.
the weapon i had in mine is a shortsword like capcom's strider sword than giving it a ff7 twist to it in that it would have slots on the handle at least two. i used some of my skills to create it like i have 10 ranks in craft(gemcutting) so i used that to by crafting gems to fit in those slots and gems i craft will be like magical batteries empowering that sword with a small array of elemental abilites depending on the color of the gem ruby(fire) aquamarine(ice/water) topaz(lighting) emerald(earth) because i have master them but in the instant of different gems i compled a list of ten different spells were i roll a 1d10 to pick form to keep it simple and ramdom ,oh yeah the gems come with up to four charges depending on how long i craft it 3 hours one charge 6 hours two charges 9 hours three charges 12 hours four charges and i have it take it to a alchemist to bring them on and after i finish with them they turn to dust they can't be used again afterwards. and how many charges i used depends on my use magical device score add to a 1d20 roll
so i'm in the predicament of abilities to put on my 1d10 roll
i got a some:
1 polymorph(changing the blade size from short 1d6 or long 1d8 or great sword 2d8 size)
2 flare(blinding light)
3 Bane(random)
4 deflect magic
5 absorb magic
6
7
8
9
10
i need five more
let me start off my character is a halfling of the tallfellow subrace if you don't know what that is is that they are bigger than regular halfling about six inches to a foot taller. 3Rogue/7Ranger
10 over all.
the weapon i had in mine is a shortsword like capcom's strider sword than giving it a ff7 twist to it in that it would have slots on the handle at least two. i used some of my skills to create it like i have 10 ranks in craft(gemcutting) so i used that to by crafting gems to fit in those slots and gems i craft will be like magical batteries empowering that sword with a small array of elemental abilites depending on the color of the gem ruby(fire) aquamarine(ice/water) topaz(lighting) emerald(earth) because i have master them but in the instant of different gems i compled a list of ten different spells were i roll a 1d10 to pick form to keep it simple and ramdom ,oh yeah the gems come with up to four charges depending on how long i craft it 3 hours one charge 6 hours two charges 9 hours three charges 12 hours four charges and i have it take it to a alchemist to bring them on and after i finish with them they turn to dust they can't be used again afterwards. and how many charges i used depends on my use magical device score add to a 1d20 roll
so i'm in the predicament of abilities to put on my 1d10 roll
i got a some:
1 polymorph(changing the blade size from short 1d6 or long 1d8 or great sword 2d8 size)
2 flare(blinding light)
3 Bane(random)
4 deflect magic
5 absorb magic
6
7
8
9
10
i need five more
Last edited: