..I hope there's more to it than that.Zentish said:You guys are great! So many good ideas.
I figure we'll either scry them out and take the fight to them or snuff some of their other minions and they'll come to us - that's the way they found us the first time.
Playing with the polymorph spell still gives me the heebie-jeebies. It's a complicated spell. After reading Ibu Rex's post, my first thought was: "but you don't get the extrordinary abilities confered by the new forms type!" I was wrong.Iku Rex said:And the 7HD plant is ... the treant.
Problem solved.![]()
Rules_of_the_Game said:Plant Type
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). (Natural ability.)
- Immunity to poison, sleep effects, paralysis, polymorph, and stunning. (Another natural ability.)
- Not subject to critical hits. (Another natural ability.)
- Plants breathe and eat, but do not sleep. (A natural ability.)
Ah, but you're not wrong. Apparently, in 3.5 plant traits are natural abilities, not extraordinary.Naib said:Playing with the polymorph spell still gives me the heebie-jeebies. It's a complicated spell. After reading Ibu Rex's post, my first thought was: "but you don't get the extrordinary abilities confered by the new forms type!" I was wrong.
Laslo Tremaine said:The question then becomes, "In base 3.5, is there any sure-fire protection from Mind Blast?
Yeah, that Will Save is definitely important, or forget about the mindflayers planeshifting away, and start worrying about them planeshifting you to the Negative Energy Plane.Thanee said:With a good Will save, Mind Flayers are easy prey, the only thing to worry about is to first dimensional anchor them, so they cannot planeshift away.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.