Zentish said:
We've been sniffing around some sort of frozen head trade .....
Right. There's a sentence I had to read twice to "get".
Zentish said:
At the point about 2 minutes after we snuffed our second or third tattoo'd baddie, a Boss Monster named Thirdun (sp) telapathically contacted my Wizard,
Okay....here's where I'd have to ask my DM about scrying, telepathy, teleporting, and the like. Those three "sons" can only teleport to you if they know where you are. Telepathy doesn't do that. Indeed, telepathy has a range of 100 feet, so one wonders how the BBEG contacted you in the first place.
Rules are being "bent" here......and the DM needs to let you know that's what's happening. Otherwise you've got nothing to base your judgements on. The game has rules so these judgements are possible. That's the point.
Zentish said:
I tried to separate them with a wall of ice, the dimension door'd through it and started doing DC17 mind blasts on everyone.
Ah! At last, some detail!
First order of business: Keep them from
targetting you with the mind blasts. Me thinks you put the wall too close to them, and not close enough to you! (They were able to dimension door and still stay far away?) Try, next time, limiting their vision and/or their line of effect to you: Obscuring Mist, Web, and Solid Fog are all good ways of doing this.
Your goal, obviously, is to kill them...and, frankly speaking, you're not likely to be too good at that with their high SR. So use spells to make your Ftr friends tougher, or use spells that don't allow a SR. Evard's Black Tentacles comes to mind. Even if they've dimensioned door'ed out, that's one less action they have, while you're pounding on them.
Zentish said:
The squid-faces left everyone's equipment intact.
Uhm.
Wow.