kiznit
Explorer
So we ran into this in our session today (Filth Fever from a Dire Rat) and while everyone in our group really likes the new mechanics of the disease track we were unable to figure out clarification from the rules as to exactly how it works.
Generally, are the disease effects cumulative, and how long do they last? What happens at the end of the encounter, do you keep making saves, or are you "stuck" at what ever disease state you ended up in until you can make that heal check after the extended rest?
More specifically, order of events-wise:
Generally, are the disease effects cumulative, and how long do they last? What happens at the end of the encounter, do you keep making saves, or are you "stuck" at what ever disease state you ended up in until you can make that heal check after the extended rest?
More specifically, order of events-wise:
- We have our Ranger infected by Filth Fever (immediate effect: lose a healing surge) on the monster's turn.
- On the end of his turn, he fails his saving throw (moves up to taking a -2 penalty to AC, Fort & Reflex defense).
- Then, on our Warlord's turn, she uses a power that let's him make another save with a bonus.
- He makes it (Initially we were like, Oh good, he's cured; but closer analysis to the disease chapter in the DMG reveals he just moves back down the disease track. So does he keep the Defense penalties or are those specific effects now cured? Does he lose another healing surge for going back to the initial effect state?)
- Then combat ends, I allow him to make another saving throw. He fails, which means he's "stuck" at the initial state, I guess, doomed to wait until an extended rest to be able to make the saving throw to be cured completely (or get worse again)?