thom_likes_gaming
Explorer
Sorry for being the anything BUT the first to bring this topic up, but I need help. Ok, I WANT help 
Early last year my wife and I joined a friend's established D&D group running some hybrid between 1st edition D&D and AD&D. In the last couple of months the group has started to fall appart (through no fault of ours, I'd like to think) and we're down to just us, the GM and 1 other player. We've come to a point, where 2 of the last three sessions were morphed into boardgame sessions as too many players were absent.
I'm now contemplating offering to run a game or games to fill those gaps. I'm looking for some help in finding the "right" system for this and will begin by trying to define what such a system should bring to the table. This will probably start out rough, to be refined and iterated on. The list will be ordered from top to bottom reflecting weight, with the most important points being on top, less important ones towards the bottom. There will be a mix of System and Setting bullet points, there will be contradictions, this will be rough, but bear with me.

Early last year my wife and I joined a friend's established D&D group running some hybrid between 1st edition D&D and AD&D. In the last couple of months the group has started to fall appart (through no fault of ours, I'd like to think) and we're down to just us, the GM and 1 other player. We've come to a point, where 2 of the last three sessions were morphed into boardgame sessions as too many players were absent.
I'm now contemplating offering to run a game or games to fill those gaps. I'm looking for some help in finding the "right" system for this and will begin by trying to define what such a system should bring to the table. This will probably start out rough, to be refined and iterated on. The list will be ordered from top to bottom reflecting weight, with the most important points being on top, less important ones towards the bottom. There will be a mix of System and Setting bullet points, there will be contradictions, this will be rough, but bear with me.
- Simple rules. With the game being geared towards being a "filler", I can't have people fret over rules. And knowing my audience, that's bound to happen.
- At least vaguely "Fantasy". I personally just don't dig Cyberpunk or 40k or Now and stuff, and I can't run what I don't dig.
- Pre-made adventures are a must. And, since this isn't a big, involved thing (I already run two of those) I would really prefer "Episodes" over "Big Campaign". Even if the single adventures aren't connected by more than "We're playing the same chars", I'm good.
- No Mega-Dungeon. I personally wouldn't mind trying to run one of those, but I know at least 2/3 of the players don't like the idea, so that's off the table.
- A mix of "Indie" games instead of one single system / setting / party would be fine. Like, play Fiasco one night, something else in the same vein another. But, I don't know much about those games, so I need recommendations.
- It doesn't HAVE to be D&D