HELP! First Eberron Session Ideas!

Thanks

Thank you for all the great ideas! Keep em coming, I hope I didnt scare anyone away with my plot ideas, they arent that bad are they? Anyway, criticism is welcome (as well as compliments) So keep those ideas coming!
thank you!
 

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rootbeergnome said:
(ancient petrified elder brains)
Holy cow! rootbeergnome, I love you! :D:cool:

As for your plots, they sound great! All the plots in this thread sound great! I love these twisty Eberron intriguey plots--that's one of my favorite points of the setting that it just screams for that.

Now, I'd still recommend you start off with Forgotten Forge in the back of the CS book. You've got an immediate tie to your Plot #1; that adventure is largely about sneaking in and looking for old Cannith documents that could be part of the blueprint necessary to construct a creation forge, and the Lord of Blades' agents are the primary antagonists. You've also got a mysterious patron(ess) in that adventure. Subsequent adventures have her doing something completely different than your Plot #3, but you can blithely ignore that if you like and use her (or change her to him, if you want) as your mysterious and not-to-be-trusted patron.

There's nothing in there that works on your Plot #2, but it is a short adventure--one long sesson, or two shorter sessions will get you through it. And after you run it, and get your plotlines started, they will probably start taking care of themselves.
 


Joshua Dyal said:
Holy cow! rootbeergnome, I love you!

Hehe, thanks. I like the Illithids and I am really wanting to run a few games with a horror theme using their hive mind servants and the tentacle-faced ones themselves :)

Also a thank you to Hand of Evil for pointing me to the 100 corpse thread, I can definitely use that for murder mystery adventure ideas!

Thanks a lot guys, I appreciate the help.
 


One way I did it was to give each character a level 1 warrior goblin, and have them chased through the streets of sharn by a bugbear who wanted the Mystery Shiny one of the goblins had. They eventually ran into a tavern to hide, blending in with other goblins and hiding behind the various bar patrons. The bugbear chased them in, beat them all to within an inch of their lives, but the character with the Mystery Shiny managed to escape (by lighting the bar on fire with alcohol). After the ruckus was done, the characters were revealed to be some of the patrons who sat by watching the whole affair as though it were everyday life in Sharn.

The other way I started the campaign was with a character being from the Morgrave University (the adventurer's academy) basically being given his final project to graduate: "Compose an adventuring party and successfully return to Sharn with an item of significant value within three weeks." As the character was played, he was a bit of a bungler who did poorly in his classes, fell asleep through the dwarven professor's lectures on party tactics and the lessons on proper techniques for thoroughly searching a door for traps.

Given his reputation and his laid back approach, by the time he started searching, just about everyone in the graduating class had already formed up into groups. Some even suggested he go to the University Bar, as there's always something on the community boards for adventuring. There he found only a few advertisements for some members of the University's Bard Academy (our group detests bards as a running gag), and so he set out into Sharn, looking for a group. He found the various party members by chance (a newly reactivated warforged, a down-on-his-luck with bills to pay dwarven P.I. named Flint Bourbon [who was the only dwarf living in Goblintown], and an elven monk from House Thuranni).
 

rootbeergnome said:
Hehe, thanks. I like the Illithids and I am really wanting to run a few games with a horror theme using their hive mind servants and the tentacle-faced ones themselves :)

If you're starting at low level and want to build up to this, this might be a useful stepping stone:

I had the party's patron send them into the Depths of Undersharn where an earlier batch of hirelings had vanished only to be found stripped and strangled later. What the part uncovered was a pocket of aberations who were part of the Cult of the Dragon Below.

The group consisted of a couple Gricks (more or less used as guard dogs), a few Chokers and a hive of Dolgrims and Dolgaunts. The Dolgaunt leader had this thing that I came to call "The Aberation Stone". It was a greenish Khyber Shard that gave off an eerie glow. When the proper rituals were performed and a pair of goblins were pushed into its aura, it would squish them together into a Dolgrim...maybe.

At least as often as it worked, the creature that came out was nothing more than a twisted horror, insane and useless. These "unsuccessful" Dolgrims were cast into a pit beneath the dais where the stone sat. When the party busted in to smite the abominations (after freeing a very terrified group of Goblin prisoners - "We DON'T WANT to go into the LIGHT!!"), the Dolgaunt leader performed his most foul ritual and the writhing pile of Dolgrim-Failures merged into a single creature and began to...Gibber!

The Gibbering Mouther very nearly ate the party Halfling and the whole business underscored that this was some crazy stuff going on. The Aberation Stone was later stolen by another sect of the Cult, led by a Mind Flayer but the party didn't have time to follow up on that lead before they left town for Xen'Drik.
 

thanks again!

Wow, these are all excellent suggestions. I thank all of you!

Rel, that "Aberration Stone" adventure idea is really cool. I really like the gibbering mouther creation! That is brilliant. Consider it yoinked for future tentacular-gibbering-multiple-mouthed goodness.

Thanks,

-RB Gnome
 

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