Hi,
I'm a pretty new DM and not super excperienced with D&D and looking for help with ideas. I've had a first session with players based in a port town. In this session I involved the Tavern Owner's daughter who was a wannnabe adventurer, and had recently returned from a mission that had gone wrong. One of the PCs, a half-orc smuggler, was bringing the tavern owner 'Moonflower', an ingredient that is hard to find and most often on the black market - this could be due to it's illicit use as a recreational drug - and has been outlawed in most cities. The Tavern owner said his daughter needed it due to some kind of mysterious 'illness' which - when put on the spot last session, I said was turning her skin green! The daughter wants the drug for her own experiments and to attempt to cure herself of the disease.
I'm currently planning the next session, and would like some ideas about how I could spin this out into a short campaign. I figured it might be good to have the disease spread with a few more sightings of green skin, but have yet to flesh out symptoms or cause.
I wondered about a blight in a nearby forest, potentially caused by a cult, wanting to spread the disease to do the bidding of ... something. Or possibly a currupted Treant.
What mosters or villains could potentially cause this? How did the daughter end up getting it? What could the symptoms be? What can the PCs do to stop it?
Thanks for any help.
I'm a pretty new DM and not super excperienced with D&D and looking for help with ideas. I've had a first session with players based in a port town. In this session I involved the Tavern Owner's daughter who was a wannnabe adventurer, and had recently returned from a mission that had gone wrong. One of the PCs, a half-orc smuggler, was bringing the tavern owner 'Moonflower', an ingredient that is hard to find and most often on the black market - this could be due to it's illicit use as a recreational drug - and has been outlawed in most cities. The Tavern owner said his daughter needed it due to some kind of mysterious 'illness' which - when put on the spot last session, I said was turning her skin green! The daughter wants the drug for her own experiments and to attempt to cure herself of the disease.
I'm currently planning the next session, and would like some ideas about how I could spin this out into a short campaign. I figured it might be good to have the disease spread with a few more sightings of green skin, but have yet to flesh out symptoms or cause.
I wondered about a blight in a nearby forest, potentially caused by a cult, wanting to spread the disease to do the bidding of ... something. Or possibly a currupted Treant.
What mosters or villains could potentially cause this? How did the daughter end up getting it? What could the symptoms be? What can the PCs do to stop it?
Thanks for any help.