Blue
Ravenous Bugblatter Beast of Traal
A group I'm with recently did an extended playtest running adventures at levels 5 through 11 with the DMG spell point system. What we realized at the higher levels is that the ability to throw out more of the higher level spells both was a big increase in power. [MENTION=6864710]ammulder[/MENTION] could probably provide more details.
My personal take on that is that it breaks action economy because you can do a lot of high level stuff, removes the need to be tactical in keeping your highest level slots for this encounter or another, and also leads to more 5 minute adventuring days.
So I have to vote for the last poll option as it's the only one that at all reflects a strict limit on high level slots that I think the current caster classes are balanced with. I don't think you're an idiot, it's good to explore and to customize to get what you want. But that's the only choice on hwo to vote from what you gave us.
My personal take on that is that it breaks action economy because you can do a lot of high level stuff, removes the need to be tactical in keeping your highest level slots for this encounter or another, and also leads to more 5 minute adventuring days.
So I have to vote for the last poll option as it's the only one that at all reflects a strict limit on high level slots that I think the current caster classes are balanced with. I don't think you're an idiot, it's good to explore and to customize to get what you want. But that's the only choice on hwo to vote from what you gave us.
