Beretta
Explorer
Hi all,
A player in my campaign would like to create an item that bestows the effects of the spell Fortunate Fate on command. This spell can be found in Magic of Faerun.
For those not familiar with its effects, it's a 7th level cleric spell with a casting time of 1 minute, and duration of 10mins/level. It works essentially as a 'contingency Heal', in that if a creature warded by the spell is killed by an attack that a Heal spell can cure, the Fortunate Fate spell triggers a Heal which saves he 'victim' of the attack instead (restoring them to full health in the process).
The 1 minute casting time limits its usefulness as a memorised spell except as preparation for a big battle that they know is going to happen in advance. Command word activation is a standard action so this limiting factor is dispensed with in fabricating an item with this spell as its power.
By 'the book', this item would come out as 13 x 7 x 1800 = 163,800gp [caster level 13th]. However, I think that is far too cheap for an item of this power to be activated 'on command' for an unlimited number of times per day. Then again, its probably far too expensive for use just once/day.
The nearest 'equivalent' item I can come across is a Ring of Spell Turning at 150,000gp, but I've found that it's a bit cheap for virtual immunity to targeted spells at the cost of one (probably hasted) action, with unlimited usage per day. So I'm not sure how to proceed.
Basically I want to be fair to the player because it's not an unreasonable request, but on the other hand I don't particularly like the idea of a virtually indestructible paladin dominating the game either, one that need only fear death when confronted by attacks that can't be affected by Heal such as negative levels, ability drain (not temporary damage), disintegration, or death effects (espec. since he has a death ward or two memorised anyway). I want to keep things balanced so everyone is having fun. If one player can't die, they'll all want the item or else they'll just get frustrated and lose interest which would be a shame considering the time we have all invested in this campaign.
They've just reached 19th level (all the way from 1st when we started in December '01) so 150K-200K gp isn't as exorbitant as it once was (as I have been trying to stick to the treasure guidelines in the DMG).
If anyone could come up with a reasonable price (or if you think that the above price for unlimited use is fine) please let me know! I'd like to limit it to just one use/day [command word] but am not sure how that would affect cost.
Any and all help is most greatly appreciated!
A player in my campaign would like to create an item that bestows the effects of the spell Fortunate Fate on command. This spell can be found in Magic of Faerun.
For those not familiar with its effects, it's a 7th level cleric spell with a casting time of 1 minute, and duration of 10mins/level. It works essentially as a 'contingency Heal', in that if a creature warded by the spell is killed by an attack that a Heal spell can cure, the Fortunate Fate spell triggers a Heal which saves he 'victim' of the attack instead (restoring them to full health in the process).
The 1 minute casting time limits its usefulness as a memorised spell except as preparation for a big battle that they know is going to happen in advance. Command word activation is a standard action so this limiting factor is dispensed with in fabricating an item with this spell as its power.
By 'the book', this item would come out as 13 x 7 x 1800 = 163,800gp [caster level 13th]. However, I think that is far too cheap for an item of this power to be activated 'on command' for an unlimited number of times per day. Then again, its probably far too expensive for use just once/day.
The nearest 'equivalent' item I can come across is a Ring of Spell Turning at 150,000gp, but I've found that it's a bit cheap for virtual immunity to targeted spells at the cost of one (probably hasted) action, with unlimited usage per day. So I'm not sure how to proceed.
Basically I want to be fair to the player because it's not an unreasonable request, but on the other hand I don't particularly like the idea of a virtually indestructible paladin dominating the game either, one that need only fear death when confronted by attacks that can't be affected by Heal such as negative levels, ability drain (not temporary damage), disintegration, or death effects (espec. since he has a death ward or two memorised anyway). I want to keep things balanced so everyone is having fun. If one player can't die, they'll all want the item or else they'll just get frustrated and lose interest which would be a shame considering the time we have all invested in this campaign.
They've just reached 19th level (all the way from 1st when we started in December '01) so 150K-200K gp isn't as exorbitant as it once was (as I have been trying to stick to the treasure guidelines in the DMG).
If anyone could come up with a reasonable price (or if you think that the above price for unlimited use is fine) please let me know! I'd like to limit it to just one use/day [command word] but am not sure how that would affect cost.
Any and all help is most greatly appreciated!