Nifft
Penguin Herder
I'm trying to make a version of the Pseudodragon which isn't insanely powerful as an NPC. Ideally, it'd be ECL +2 (or even +1, but +2 is the highest I'm willing to go for this particular party). Here's my modified version so far:
Pseudodragon
Tiny Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +0
Speed: 15 ft., fly 60 ft. (good)
AC: 18 (+2 size, +6 natural)
Attacks: Sting +4 melee, bite -1 melee
Damage: Sting 1d3 and poison, bite 1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. (5_ft. with tail)
Special Attacks: Poison
Special Qualities: Low-light vision, telepathy, immunities
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10
Skills: Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5
Feats: Alertness
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, or clutch (3-5)
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral good
Advancement: by character class
A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp.
Combat
Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.
Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only.
Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round.
Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8.
-- Nifft
PS: I'm going to allow them to take normal Dragon Feats, at Dragon rate of advancement (1 Feat per 3 HD), if they want. Here's a preview of my Dragon Feats:
Draconic Darkvision (Prereq: Low-Light Vision)-- Darkvision 120 ft.
Scent -- +4 to Wilderness Lore when tracking by scent
Draconic Blindsight (Prereq: Darkvision, Scent, Alertness) -- Blindsight 120 ft.
Pseudodragon
Tiny Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +0
Speed: 15 ft., fly 60 ft. (good)
AC: 18 (+2 size, +6 natural)
Attacks: Sting +4 melee, bite -1 melee
Damage: Sting 1d3 and poison, bite 1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. (5_ft. with tail)
Special Attacks: Poison
Special Qualities: Low-light vision, telepathy, immunities
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10
Skills: Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5
Feats: Alertness
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, or clutch (3-5)
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral good
Advancement: by character class
A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp.
Combat
Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.
Telepathy (Su): A pseudodragon can communicate telepathically with a creature that speaks a language that the pseudodragon speaks, so long as they are within 60' of each other, and the pseudodragon is aware of the exact location of its target. This is a free action, usable once per round. The telepathy is one-way only.
Meeping (Ex): A pseudodragon cannot speak, save telepathically (see above). It has a beautiful 'singing voice', but can only produce pure tones and unintelligeable sounds which somewhat resemble the sound of the word "meep". Thus, a pseudodragon cannot use effects with the descriptor [Language-Dependant] on more than one subject per round.
Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8.
-- Nifft
PS: I'm going to allow them to take normal Dragon Feats, at Dragon rate of advancement (1 Feat per 3 HD), if they want. Here's a preview of my Dragon Feats:
Draconic Darkvision (Prereq: Low-Light Vision)-- Darkvision 120 ft.
Scent -- +4 to Wilderness Lore when tracking by scent
Draconic Blindsight (Prereq: Darkvision, Scent, Alertness) -- Blindsight 120 ft.