S
shurai
Guest
I agree with everyone here: In cases of munchkinism, an ounce of prevention is worth a pound of cure. Luckily, however, as the DM, you can administer all the poundings you want. : ]
Nothing beats a retarded munchkin like an intelligent, careful villain. The villain should probably plan things very well, and also have lots of reconnosance(sp?), so that he can then watch the heroes(?) as they handle various encounters he throws at them, and then splat them with custom-made counters to their strengths.
Remember that people who run around the countryside slaughtering guards often attract unwanted attention: D&D has it's own SWAT teams, too.
Good luck with your game, though it might be best to just start over. : ]
-S
Nothing beats a retarded munchkin like an intelligent, careful villain. The villain should probably plan things very well, and also have lots of reconnosance(sp?), so that he can then watch the heroes(?) as they handle various encounters he throws at them, and then splat them with custom-made counters to their strengths.
Remember that people who run around the countryside slaughtering guards often attract unwanted attention: D&D has it's own SWAT teams, too.
Good luck with your game, though it might be best to just start over. : ]
-S