Rel
Liquid Awesome
Hey gang. I'd like your help.
Last night we had to call an end to our current campaign due to irreconcilable scheduling differences with our GM. So we are going to start a new campaign, possibly as early as next week. I've go to put my character together and do it pretty fast.
I haven't played a Rogue yet under 3E although it is one of my favorite classes. The basic idea I've come up with is this:
I want to do a character heavilly focused on skills who is constantly looking to add new skills to the mix. This guy thinks that knowledge (both in terms of knowing information and being capable in skills) is power and is looking to be as good as possible in as many skills as possible.
I'll probably work it out so that he has an 18 Int, giving him 12 skill points per level but my other stats are open to debate.
Other significant parameters are:
We are using 34 point buy (a little high, but there are only 3 players in the campaign)
I'm strongly leaning toward making him a halfling right now. If you have other suggestions, I'm willing to listen but I would really enjoy playing a smart little halfling.
I can use the core rules and any of the WotC splatbooks. We also have Quintessential Rogue and Traps & Treachery and any stuff from those is probably ok (subject to GM approval).
Our group is pretty much at the center of the "deep roleplay vs. hack&slash" spectrum. So the character needs to be versitile enough to hang in most roleplaying situations (I've got this aspect pretty well covered) as well as be able to pull his weight in combat (I'm a bit more shaky about this part). Of the other two characters, one is going to be a monk of some sort and the other I haven't heard from.
So if you've got any ideas for a character build, I'm wide open. I'm paticularly interested in what feats you think might suit the character well.
Last night we had to call an end to our current campaign due to irreconcilable scheduling differences with our GM. So we are going to start a new campaign, possibly as early as next week. I've go to put my character together and do it pretty fast.
I haven't played a Rogue yet under 3E although it is one of my favorite classes. The basic idea I've come up with is this:
I want to do a character heavilly focused on skills who is constantly looking to add new skills to the mix. This guy thinks that knowledge (both in terms of knowing information and being capable in skills) is power and is looking to be as good as possible in as many skills as possible.
I'll probably work it out so that he has an 18 Int, giving him 12 skill points per level but my other stats are open to debate.
Other significant parameters are:
We are using 34 point buy (a little high, but there are only 3 players in the campaign)
I'm strongly leaning toward making him a halfling right now. If you have other suggestions, I'm willing to listen but I would really enjoy playing a smart little halfling.
I can use the core rules and any of the WotC splatbooks. We also have Quintessential Rogue and Traps & Treachery and any stuff from those is probably ok (subject to GM approval).
Our group is pretty much at the center of the "deep roleplay vs. hack&slash" spectrum. So the character needs to be versitile enough to hang in most roleplaying situations (I've got this aspect pretty well covered) as well as be able to pull his weight in combat (I'm a bit more shaky about this part). Of the other two characters, one is going to be a monk of some sort and the other I haven't heard from.
So if you've got any ideas for a character build, I'm wide open. I'm paticularly interested in what feats you think might suit the character well.