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Help me break in my 3.5 books! (3.5 Q&A)

Olgar Shiverstone said:
The individual meteors are a ranged touch attack if targeted at a creature before bursting if that's what you're asking, yes (don't forget scorching ray, ray of enfeeblement, and others if you want ranged touch spells like MAA).
Ray of this, ray of that. BLAH. I want an energy missile, damn it. ;) [weapon-like ranged spells are classified as either rays or enegry missiles... though really I should say the're classified as rays, and energy missiles are long forgotten]
 

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Re: What materials for specific weapons?

Tessarael said:
We know that the Holy Avenger is Cold Iron. What about the rest of the specific weapons that aren't obvious?

Are there tables for randomly generating weapon material? (e.g. under specific abilities, Table 8-15 in 3E DMG)

95% regular material; 5% special material (no specific table beyond that -- materials are adamantine, darkwood, cold iron, mithral, and "alchemical" silver).

Specific weapons with special materials:

Holy Avenger -- cold iron
Mace of Smiting - Adamantine
Adamantine Dagger
Masterwork Cold Iron Longsword
Shifter's Sorrow: +1/+1 alchemical silver two-bladed sword
Masterwork Silver Dagger

Nichts on the Sun Blade, sorry.


I'm off to bed; someone with the books in another time zone can pick up from here. I'll pop back in tomorrow afternoon to answer some more. Tschuss!
 
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apologies, but back to wildshape...

Wildshape says: functions like polymorph (except as noted). No notes answer your questions. Looking at polymorpgh -- you get EX special attacks (contrict, improved grab, poison specificallly mentioned) but no special qualities. For elemental wildshape, you do get Ex, Su, and Sp abilities.

Could you verify if druids now gain the 'type' of critter they're wildshaping into?
And if so, are there any abilities associated with type?

thanks,
 

Re: Re: What materials for specific weapons?

Pair of followup questions, for Olgar or whomever.

Olgar Shiverstone said:
Nichts on the Sun Blade, sorry.

Does that mean "the sun blade isn't made of any special material", or "there is no sun blade in the 3.5e DMG"?

Olgar Shiverstone said:
onely one type of cover

So there's no difference between standing behind a counter, keeping a tree or another enemy between you and your foe, leaning around a corner to fire a hand crossbow, and waiting warily at an arrow slit? That sounds like way too much "simplification".

(I'm assuming that something like "total cover" still exists, yes? Or is "total cover" the only type available?)
 

Thanks for taking the time out for more question Olgar, your work has been much appreciated by me and my gaming circle.

Here is a kinda pain of a question, but as you're looking through the spells any insight as to how many/wich ray/ranged touch spells on the Sor/Wiz list, by level. For example we know:

Level 0: Ray of Frost
Level 1: Ray of Enfeeblement
Level 2: Scorching Ray, Melf's Acid Arrow
Level 8: Polar Ray
Level 9: Meteor Swarm

It seems like they added a bunch of ranged touch spells but the list still seems a bit short.

-FDW
 

Re: apologies, but back to wildshape...

Seravin said:

Could you verify if druids now gain the 'type' of critter they're wildshaping into?
And if so, are there any abilities associated with type?

thanks,

Yes, it is as per Polymorph which gives you the type and subtypes of the creature you change into.

Animal/Beast wouldn't give you any particularly good abilities, though at higher levels you would gain the Elemental subtype and appropriate subtype (Fire, etc.).
 

Re: Re: Re: What materials for specific weapons?

coyote6 said:

Does that mean "the sun blade isn't made of any special material", or "there is no sun blade in the 3.5e DMG"?

There is a sunblade. It looks like a bastard sword, it damages like a bastard sword, but it is treated as short sword for ease of use. Weapon Prof/Focus in either short or bastard sword apply with this weapon (but they don't stack if you have both).

It doesn't appear to be made of special material, but,

"In normal combat, the glowing blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critucal hit instead of the usual x2)."
 

Re: Re: Re: What materials for specific weapons?

coyote6 said:

So there's no difference between standing behind a counter, keeping a tree or another enemy between you and your foe, leaning around a corner to fire a hand crossbow, and waiting warily at an arrow slit? That sounds like way too much "simplification".

(I'm assuming that something like "total cover" still exists, yes? Or is "total cover" the only type available?)

Here are the cover sub-categories:

1) Low obstacles and cover
+4 to AC to creatures within 30 feet of it (e.g. if you are standing in front of something half your height)

2) Cover and AoO
No AoO against creatures with cover relative to you

3) Cover and Reflex Saves = +2 bonus

4) Cover and Hide checks
Can use cover to make hide checks
 

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