One of the things I really liked about 3e was using NPCs with levels as opponents. I had a very clear sense of what capabilities came along with what levels, so it made encounter building a snap: "ok, I want this guy to be able to be invisible, so he'll need three levels of wizard" or "spring attack will be cool, so..." Of course this took a lot of time, but I had an immediate sense of how to go about doing it.
But that's not really an option for 4e. I luuuv the new encounter building system, but I keep finding myself wanting to go back to NPCs with levels to accomplish specific things in the encounter. I know that 4e monster design says "just make up a power!" but I don't have any sense of how to calibrate them (eg, what kind of bonus should a 4th level leader monster be able to give? what level should somebody get invisibility?). Any advice on how to break my addiction to levels?
But that's not really an option for 4e. I luuuv the new encounter building system, but I keep finding myself wanting to go back to NPCs with levels to accomplish specific things in the encounter. I know that 4e monster design says "just make up a power!" but I don't have any sense of how to calibrate them (eg, what kind of bonus should a 4th level leader monster be able to give? what level should somebody get invisibility?). Any advice on how to break my addiction to levels?