Li Shenron
Legend
We are going to play The City of the Spider Queen, and my choice will be 90% a Human Sorcerer. My previous attempts to play a Sorcerer have always lead me to make it too much combat-oriented, and now I want something more versatile. At the same time we are going to start at level 8th (but it could instead be even 10th) and I am having difficulties in choosing a good spell selection without duplicates but possibly without holes as well...
Any help really appreciated!
---------------------------------------------------------------------
Ye Numbers
Spells Known
Level 0 1 2 3 4 5 6 7 8 9
8th 8 5 3 2 1 — — — — —
9th 8 5 4 3 2 — — — — —
10th 9 5 4 3 2 1 — — — —
Feats Known
8th 4
9th 5
10th 5
Ye Guidelines
To choose the spells known I was trying to cover the following functionalities (one spell each might be enough):
- offensive vs single target
- offensive vs multiple targets
- blocking/hampering multiple targets
- increase AC
- runaway
- counter vs invisibility or improve vision
- sneak support
for example, an invisibility spell would be enough to cover both runaway and sneak, plus gives other defensive help.
Other general or specific things I am trying to keep in mind:
- it's ok to have a few rarely-used spells to make the PC more unique
- no touch spells (my Str will be very low)
- no spells with HD cap
- prefer spells which disallow SR, or otherwise take Spell Penetration
- exploit rays and spells with ST (my Dex and Cha will be high)
- obviously look for multi-purpose spells
Ye Spells
Ok, here is a list of spells I like. Level 2 and 3 are the most troublesome, too many nice spells to choose from! The one with * are the currently chosen.
0th (8 or 9 known)
Acid Splash*
Disrupt Undead*
Detect Magic*
Mage Hand*
Message*
Prestidigitation*
Light*
Read Magic*
Resistance
1st (5 known)
Magic Missile*
Shield*
Charm Person*
Disguise Self*
Unseen Servant*
True Strike
Color Spray
Comprehend Languages
Feather Fall
2nd (3 or 4 known)
Web*
Scorching Ray*
Invisibility*
Darkvision*
Glitterdust
Detect Thoughts
Resist Energy
Hideous Laughter
Summon Swarm
3rd (2 or 3 known)
Lightning Bolt* or Fireball
Dispel Magic*
Fly
Invisibility Sphere
Tongues
Clairvoyance
Slow
4th (1 or 2 known)
Shadow Conjuration*
Greater Invisibility
Dimension Door
Lesser Globe of Invulnerability
Black Tentacles
5th (0 or 1 known)
Teleport
Shadow Evocation
There are lots of issue here...
For example, 3 attack spells are far enough and I don't need both Fireball and LBolt: I'd choose the first for the area but the second for the different damage type.
One single invisibility spell is enough, but which one?
DDoor is cool, but I can just wait until I reach Teleport (or swap it later).
Can I leave without Dispel Magic?
Help!
Depending on the spells, I will later choose the feats, probably along the line of Silent Spell, Heighten Spell, Energy Substitution OR Extend Spell, Improved Toughness and Spell Penetration for example.
Any help really appreciated!
---------------------------------------------------------------------
Ye Numbers
Spells Known
Level 0 1 2 3 4 5 6 7 8 9
8th 8 5 3 2 1 — — — — —
9th 8 5 4 3 2 — — — — —
10th 9 5 4 3 2 1 — — — —
Feats Known
8th 4
9th 5
10th 5
Ye Guidelines
To choose the spells known I was trying to cover the following functionalities (one spell each might be enough):
- offensive vs single target
- offensive vs multiple targets
- blocking/hampering multiple targets
- increase AC
- runaway
- counter vs invisibility or improve vision
- sneak support
for example, an invisibility spell would be enough to cover both runaway and sneak, plus gives other defensive help.
Other general or specific things I am trying to keep in mind:
- it's ok to have a few rarely-used spells to make the PC more unique
- no touch spells (my Str will be very low)
- no spells with HD cap
- prefer spells which disallow SR, or otherwise take Spell Penetration
- exploit rays and spells with ST (my Dex and Cha will be high)
- obviously look for multi-purpose spells
Ye Spells
Ok, here is a list of spells I like. Level 2 and 3 are the most troublesome, too many nice spells to choose from! The one with * are the currently chosen.
0th (8 or 9 known)
Acid Splash*
Disrupt Undead*
Detect Magic*
Mage Hand*
Message*
Prestidigitation*
Light*
Read Magic*
Resistance
1st (5 known)
Magic Missile*
Shield*
Charm Person*
Disguise Self*
Unseen Servant*
True Strike
Color Spray
Comprehend Languages
Feather Fall
2nd (3 or 4 known)
Web*
Scorching Ray*
Invisibility*
Darkvision*
Glitterdust
Detect Thoughts
Resist Energy
Hideous Laughter
Summon Swarm
3rd (2 or 3 known)
Lightning Bolt* or Fireball
Dispel Magic*
Fly
Invisibility Sphere
Tongues
Clairvoyance
Slow
4th (1 or 2 known)
Shadow Conjuration*
Greater Invisibility
Dimension Door
Lesser Globe of Invulnerability
Black Tentacles
5th (0 or 1 known)
Teleport
Shadow Evocation
There are lots of issue here...
For example, 3 attack spells are far enough and I don't need both Fireball and LBolt: I'd choose the first for the area but the second for the different damage type.
One single invisibility spell is enough, but which one?
DDoor is cool, but I can just wait until I reach Teleport (or swap it later).
Can I leave without Dispel Magic?
Help!
Depending on the spells, I will later choose the feats, probably along the line of Silent Spell, Heighten Spell, Energy Substitution OR Extend Spell, Improved Toughness and Spell Penetration for example.
Last edited: