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Seems slightly complicted to me

2 Choices

Go fighter/rogue till you get the right mix for "Initiate of the bow". Focus your feats in bow skills, and grab tracking at the same time with one of them, the rogue will give you all the skills you need

or

Ranger/Rogue, again, concentrate on bows, using your rogues abilities for skills and traps, heading for "Initiate of the Bow" again. If you get a chance, mix in some "Deepwood sniper"

Initiate of the bow will allow you to eventually add sneak attck damage to your bows, because you will have ranged threat. Personally for the sheer feats, I would go fighter/rogue/initiate of the bow/deepwood sniper, in whatever mix is suitable for you. I dont think what the ranger gives is worht losing what the fighter gives, and wiht the healthy level of search from rogue, taking Tracking as a feat instead of going ranger to me is better

Plus as a ranged attacker, your going to be doing a lot of damage, and only have to worry about running out fo arrows, not spells.

Some of these real fancy classes blind players to the benefits of the bae classes, I ontl mention Initiate of the Bow for the ranged threat, enabling you to fully utelise your sneak attack damage with a bow, and your fighting skills

Feegle Out :cool:
 

Nac_Mac_Feegle said:
Initiate of the bow will allow you to eventually add sneak attck damage to your bows, because you will have ranged threat.

Most people play the Flanking rules as intended, however, and then it does not matter.

When making a melee attack, ...

Bye
Thanee
 

Very good point, completely forgot about that, in this case swap Initiate of the bow for Deepwood sniper. Or just stay plain Fighter/Rogue

Thanx for the heads up

Feegle Out :cool:
 

Maybe try a Wilderness rogue (an SRD variant class). It's a rogue with different class skills and the chance to take 3 of the ranger abilities as special abilities (woodland stride, camouflage and hide in plain sight) without losing any of the rogue ones.
 

I'd go for barbarian 1/ranger 2/rouge7. I'd pick up spring attack,extra rage and staggering strike as feats. Pick up the archery combat style and undead or evil outsiders as your favored enemy. You'd be very mobile and able to be a decent ranged and melee fighter that can move in and cripple flanked opponents with staggering strike.
 

Nac_Mac_Feegle said:
...Go fighter/rogue till you get the right mix for "Initiate of the bow". Focus your feats in bow skills, and grab tracking at the same time with one of them, the rogue will give you all the skills you need....and wiht the healthy level of search from rogue, taking Tracking as a feat instead of going ranger to me is better
Except that neither Fighters or Rogues have Survival as a class skill, and Search only lets you find tracks - not follow them.

Nac_Mac_Feegle said:
Initiate of the bow will allow you to eventually add sneak attck damage to your bows, because you will have ranged threat....
Except that it is precision based damage independent of the target's awareness of you. You take a Standard action to fire a single arrow at a target susceptible to critical hits within 30 ft. to do an additional +1d8 precision damage per odd class level. It's good for overcoming damage reduction, or skimping on arrows, but not much else. The PrC also grants the ability early on to use a bow in a threatened area without granting an AOO.

I have a Rgr1/Ftr4 in the World's Largest Dungeon, and he is faring quite well after getting his hands on a strength rated composite bow. Initiate of the Bow is tempting, but not tempting enough at this point.
 

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