Evilhalfling
Adventurer
At low levels (1-3) capturing is easy and can be relatively painless. In this case DO make it a forgone conclusion that they are going to loose. i.e. Drop 1 or more big ugly spells in the first round, have a guy in platemail with a flaming sword etc.
at 11th level? no way - someone is going to escape, teleport, plane shift, run 200' in 6 seconds, burrow into the ground - then your party is not only mad about losing, they are split up as well. I had never thought about making it the PCs mission to get captured, thats lovely
it also gives them the chance to leave some gear at home, or only take their backup spell books etc, only bringing gear that is crucial for success, or expendable.
at 11th level? no way - someone is going to escape, teleport, plane shift, run 200' in 6 seconds, burrow into the ground - then your party is not only mad about losing, they are split up as well. I had never thought about making it the PCs mission to get captured, thats lovely
it also gives them the chance to leave some gear at home, or only take their backup spell books etc, only bringing gear that is crucial for success, or expendable.