Help me defend (or attack) this kingdom (long)

NewJeffCT

First Post
I'll respond to questions tonight when I get home from work (I'm posting around 8:15 AM Eastern Time)

I am trying to put together a campaign where the PCs are helping to defend a kingdom from an invading Evil Empire. I already have several scenarios planned out where the PCs will get more and more involved in the defense over time.

But, what I am looking for is some high-level ideas for both the defending good kingdom and for the invading Evil Empire. What I do not want to happen is for me to plan the defenders doing something, only to be met with, “No way would anybody do that – Duke Davis must be in league with the bad guys!” (When it was really me just not coming up with a realistic military strategy, or completely missing some obvious scenario…) or to have a basic overall strategy for the invaders, and then it is, “Ah Ha! They must be trying to lure us into a trap – why else would their left flank have a big hole in it?” (When it was really me forgetting that the destroyed bridge would cause the invaders to split their left flank if they did something…)

Here is the basic data.
For area, think of the good kingdom of Pike as about the size and climate of South Carolina. The Evil Empire would be about the size of Georgia, Florida, Alabama and Mississippi combined and also with about the same climate. The topography is different – a river divides most of the border between the two nations and runs into a range of mountains further inland. The most passable areas along the river are guarded by three large fortresses in Pike. Interspersed in between are smaller forts and watch towers along the river. Because of the tensions between the two nations, the lowlands on the Pike side of the river are sparsely populated. On the other side of the lowlands, guarding the gateway to the rest of Pike, stands the massive Guardian’s Valor Citadel. If the Citadel should fall, the remainder of the kingdom will surely fall soon afterwards. Knowing that, the walls of the citadel are lined with catapults, trebuchets and a multitude of ballistae able to hit anything approaching along the lowlands – or above them.

Brief history:
The Evil Empire once covered an area that included the good kingdom of Pike. However, about 100 years ago during a time of decadent emperors and internal strife within the empire, the Governor of Pike declared Pike to be a separate kingdom. The citizens of Pike easily put down the incompetent emperor’s attempt to put down this insurrection with the help of elven longbows and Halfling slingers. Following Pike’s successful rebellion, several other provinces to the north of Pike also declared independence, while the province just to their south teetered on the brink of civil war for years and peasant uprisings became commonplace. Pike, meanwhile, prospered as a tolerant and good nation and also became a center of learning.

However, about ten years ago, a new emperor came to power and things have started to change. He is very intelligent and a charismatic leader, and he is also ruthlessly efficient with a cunning military mind. He spent the first several years consolidating his current empire by quashing rebellions and ensuring that the nobility toe the line as well. He also reformed and remade the nation’s army, and took the innovative step of recruiting hobgoblins into his soldiery – not as mixed-race units, but as separate companies, battalions and regiments. The hobgoblins played a key role in the Evil Empire’s conquest of a small dwarven nation that had existed for centuries within the Empire.

Now that his Empire is united, the Emperor has turned towards reclaiming the Empire’s lost lands - and first on his list is Pike.

Vital stats
Good kingdom – population of about 1 million, mostly human, but having sizeable minorities of elves and Halflings, as well as some dwarves who have fled the Evil Empire and have been welcomed into Pike. The standing army numbers about 10,000, and includes several companies of elf longbowmen and also some Halfling slingers. A solid regiment of heavily armored dwarf infantry is based in the citadel. They are all good quality soldiers with good morale. About 75% of these soldiers are deployed in some sort of capacity guarding the border with the Evil Empire. The others are guarding the kingdom’s other borders, or serve as marines in the kingdom’s navy.

If necessary, the king can muster another 20,000 troops by levying peasants and serfs, summoning local militias to serve, hiring available mercenaries and requiring the nobles in the northern part of his kingdom to fulfill their feudal obligations. These troops are mostly of lesser quality, with poor equipment and morale. There will be some good troops among them – several score knights, and the better mercenary bands – but they are more the exception.

Pike has a few allies to their northwest, but the emperor has a plot to keep their armies busy with other problems. So, Pike will not be able to get reinforcements from outside the kingdom.

The kingdom’s navy has managed to hold their own against the larger Empire navy, but mostly by fighting defensively and not over-extending themselves.

The Evil Empire itself has a total population of over 6 million, mostly human, but hobgoblins make up about 8% of the total populace. Elves, Gnomes and Halflings find the Empire oppressive and have moved to friendlier environs unless there on business. Dwarves avoid the Empire altogether for fear of persecution. The Empire's army numbers about 75,000 divided into 15 Legions of 5,000 troops. Ten of the Legions have a 500 troop battalion of hobgoblin heavy infantry included in their 5,000. The fifteen legions are well equipped, ruthlessly efficient and have excellent morale.

Because of the sprawling size of the Empire, a full two-thirds of the army, or 50,000 troops, are deployed away from the front with Pike and will not be available for the invasion. However, that still leaves 25,000 full-time professional troops. If the battle was on a huge open field, the 25,000 troops from the Evil Empire would fairly easily defeat the troops from Pike, even if they were at their fully mustered 30,000 total.

Other important info:
For magical support, Pike has about 20 mages (in for every 500 soldiers) and 40 clerics supplementing their troops. The Evil Empire has 40 mages in their invading force, but they are (on average) not quite as good as the mages from Pike. They are also supplemented by about 100 clerics, including a handful of some rather powerful ones. So, on average, the Evil Empire has a slight edge in arcane magic and a clear edge in divine magic.

In leadership, the military leaders/generals of Pike are smart, bold and innovative, but not reckless. They have learned tactics from the long-lived elves and have also taken tips from the dwarves about fighting against foes that outnumber. The generals of the Evil Empire are also intelligent and competent, but are not bold or reckless. Some might say they are often predictable, but they often do not need to be anything else.

To make matters worse, the Evil Empire has “recruited” several thousand goblins to supplement their attack and act as "shock" troops. Rumors have it that a few score ogres and some hill giants may be a part of the invading force as well.

Pike has about a dozen elves that ride hippogriffs that are used primarily for scouting.

My initial plan for the invaders was to have one legion of 5,000, supplemented by 1,000 goblins, attack each of the three defensive fortresses. Each fortress garrison would still be at a serious disadvantage in sheer numbers. Two legions would also be held in reserve to help out where necessary.

However, I could also see the value of having 3 legions attack one fortress to try and overwhelm it quickly, while the other two legions tie up the other two fortresses and prevent the overwhelmed one from getting reinforcements. Which idea is better? Or, should I try something else entirely?

Obviously, a force of 25,000 is not going to take anybody by surprise. So, Pike will likely have mustered at least half of the 20,000 extra troops available by the time the actual invasion storms across the river. To slow down the reinforcements, I had an idea that the Evil Empire would stage several small, but “noisy” raids farther up the coast of Pike on the idea that if the nobles in Northern Pike thought there might be another invasion by sea, they would hesitate to send all their men to the front lines as quickly as possible. Is this a valid strategy? (Note, one idea of mine was to have the PCs interrupt a group of raiders attempting to sack a small coastal fishing village, but that is easily changed)

If you were a general of Pike and saw the 1,000 man garrisons at your three fortresses about to be confronted by at least 6,000 attackers each, what would you do? (or maybe 5,000 on two fortresses, and 18,000 on one?) Would withdrawing to the Guardian’s Valor citadel be a valid strategy? Maybe keep small groups of volunteers in each fortress to allow the main forces to withdraw? Or, do you hold out in the three fortresses as long as possible, and then hope they wear down the attackers enough that the citadel will repel the invaders? (Taking into account that none of them would know about the next paragraph… ) An army would take a good 9-10 days to march from the border fortresses to the citadel. Individuals and small groups - especially those mounted - could do it in far less time.

Unknown to anybody but the emperor, the Evil Empire has recruited and trained five seasoned warriors with wyverns as mounts. The emperor’s intention is to use them to soar in behind the citadel and attack defensive weaponry like catapults and trebuchets from behind (think the “Return of the King” movie when Gondor is besieged)

I want the PCs to feel the fall of Pike is inevitable without certain things taking place – not through lack of trying on Pike’s part, just that they face overwhelming odds. However, I also don’t want the defenders to look like a girl’s junior high school basketball team facing off against the Detroit Pistons. While I also don't want to do anything hugely stupid on the attackers part, either. ("OMG! These invaders are idiots, this is like Hannibal at Cannae, and then some!")

Please feel free to ask any questions as well if I left something out.
 

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Party Levels?

Remember modern military doctorine is 3 to 1 when attacking a well fortified enemy.

A 1000 men can hold an outpost against 6000 if the defense is done right.
It really depends on the layout of those outposts, and what resources they each have.
Ring Gates (40k each set) can be really handy, as they can help resupply each outpost.
Decanter of Endless Water (9k) for a fresh water supply.
Muryland's Spoon (5.4K) for food.
Not to mention scrolls made at the Citidal and passed through the Ring Gates as they are completed.
Depending how much notice is given, will really determine what extra defense could be put in place. Everything from Pit Traps, to forming a harassment company of mounted archers to harry the 'Evil Empire' while they are enroute.
 

TheYeti1775 said:
Party Levels?

Remember modern military doctorine is 3 to 1 when attacking a well fortified enemy.

A 1000 men can hold an outpost against 6000 if the defense is done right.
It really depends on the layout of those outposts, and what resources they each have.
Ring Gates (40k each set) can be really handy, as they can help resupply each outpost.
Decanter of Endless Water (9k) for a fresh water supply.
Muryland's Spoon (5.4K) for food.
Not to mention scrolls made at the Citidal and passed through the Ring Gates as they are completed.
Depending how much notice is given, will really determine what extra defense could be put in place. Everything from Pit Traps, to forming a harassment company of mounted archers to harry the 'Evil Empire' while they are enroute.

They'll be starting off at fairly low level in the beginning (6 PCs, 3rd-4th level), but should work their way up after several "missions" - the first before the invasion and then to hopefully slow the attack and then disrupt the bad guys as well.

Most the actual soldiers are 1st level warrior types as well.

Water supply and food is not a huge issue for the defenders - especially at the citadel.
 

Middle Snu's Plan for the Evil Government

1. Offer Pike the chance to submit with good terms (some autonomy, reduced taxes, etc. Obviously, they will refuse, but this offer should be repeated many times in the campaign.
2. Avoid the fortresses! Taking them would cost us too dearly.
3. Gather the whole Imperial Navy and land our troops on Pike's coast.
4. Have our army live off the land as we march through the relatively undefended inner territory of Pike, pillaging as we go.
5. Wait until they surrender. Victory is ours!

The merits of this plan are twofold. First, it avoids expensive confrontation or a long siege which may or may not be successful. Second, it sends an appropriate message to any future opponents: submit or be destroyed.
 

Middle Snu said:
Middle Snu's Plan for the Evil Government

1. Offer Pike the chance to submit with good terms (some autonomy, reduced taxes, etc. Obviously, they will refuse, but this offer should be repeated many times in the campaign.
2. Avoid the fortresses! Taking them would cost us too dearly.
3. Gather the whole Imperial Navy and land our troops on Pike's coast.
4. Have our army live off the land as we march through the relatively undefended inner territory of Pike, pillaging as we go.
5. Wait until they surrender. Victory is ours!

The merits of this plan are twofold. First, it avoids expensive confrontation or a long siege which may or may not be successful. Second, it sends an appropriate message to any future opponents: submit or be destroyed.

Thanks - some good ideas. The problem with avoiding the fortresses is that the river is much harder to cross in other places. I probably wasn't clear enough on that in my original post. If the Evil Empire attempted to invade at other points, it would take them time to build bridges, etc.

The idea of the whole navy sailing north is not bad, but Pike only has a limited coast line to protect and it would be difficult for them break through without suffering a great deal of loss. The Evil Empire still has a very long coastline and would be vulnerable to pirates and other nations if they took the whole of their navy to attack.
 

Although the people of Pike are a mixed group of free and prosperous people, the invasion causes divisions that the Empire is eager to exploit. As the initial outposts fall to the invading Imperial army, several prominent human, gnome and dwarven guerilla fighters suggest using slash and burn tactics as well as poisoning streams and waterholes in order to slow down or stop the army. Of course human rangers and druids as well as the elves and halfling groups are completely against this course of action. Also, the clerics are of different faiths and each seek to prove that their own gods will save the people of the land from this devastation and demand prominence over the others. Meanwhile, the dwarves and elves take insult to the fact that their own people seem less important than those of others when it comes to building up proper defenses.

Other rulers seek to keep their forces locked away in their own lands instead of sacrificing their relative safety in order to strike at weak points in the enemy line. Several allies that could come to Pike's aid are withholding their forces to see which way the wind blows before offering help. And rumors of powerful beings and magical items better left where they are buried might be sought by the heroes, although the cost of loosing them unto the world once more might be too much.

The characters must decide who to convince to help and how, which points to defend, and what resources to seek before all is lost.
 

If I were an Evil Overlord . . .

Sorry - had to use that for a title... ;)

I agree with the comment about early and often offers for surrender; not surrender per se, but trying to negotiate annexation of Pike. One reason: When the war starts to drag, people might put pressure on Pike's leaders to negotiate.

Secondly, if I were to attack, I would send a few thousand troops to keep the farthest-from-the-coast fort occupied, while my primary attacks were at the other two forts as well as a landing on the coast. A concentrated push in those areas would good; your biggest assest would be as much surprise and 'shock and awe' as possible. It's one reason the German blitzkrieg was so effective; by the time the troops could be reassigned towards the coast, you're pushing in land as fast as you can.

Something else I would look at for the river crossing, if you divert a good chunk of your arcane and clerical support towards the two REAL river crossings, you might fare better. You don't need to build and protect the crossings if you have magical means for logistics and support; you merely need to get your troops on the other side.


Now, as far as Pike goes, the one thing cannot do is let the nation's morale break. Even if they begin to lose, it must continue to appear that they're fighting the good fight, that reinforcements are on their way, and that they are not going to compromise their ideals; they must continue to be seen as 'The Good Guys'

. . . However, every step must be used to disrupt the attacking army. When the Empire will outnumber you, you have to make it very, very, VERY costly for them to continue. Find a way to counter the magical and divine advantage the Empire has and make it a ground fight as much as you can. As much as people blast Episode I of Star Wars, the one thing they did well were those big, giant anti-energy shields the Gungans had; cancelled out the advantage of nuking things from orbit.

Just my random two cents. Again, looking at real sieges, the advantage goes to the defender as long as the food holds out and morale can be maintained.

EDIT:
Another point on the naval/amphibious assault: The Empire has a large geographical and numerical advantage over Pike. Yes, they will get heavy losses to land troops, but... if they land troops there, they've pretty much broken through the lines and are free to run amok in the soft belly of the country; at that point, they don't need to even stay in groups of thousands; if they split 5000 men into groups of 100 and send them willynilly through the countryside, burning everything in sight...

And remember: The Emperor is smart and charismatic; he will no doubt spin the story of the landing in Pike into a great heroic deed for morale and PR purposes. He might take volunteers, offering extra pay to those who survive, and extra benefits for those who's widowed wives remain. it's all the power of positive thinking, and nothing about that isn't in character for an intelligent, charismatic Evil person.
 
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Just some random observations in no particular order:

River Defenses
If I were Pike's fortress commanders, the first order of business would be to destroy bridges to make it as difficult as possible to cross the river. Additionally, artillery (catapults, trebuchets and the like) should be trained on river crossing points to inflict maximum damage on crossing forces. Artillery ammo should include rocks (to sink river craft), bolts (to wreak havoc on decks and sink smaller vessels), and some form of "greek fire" that will burn ships as well as burn on top of the water to create more damage.

Additionally, water hazards should be placed where possible. Heavy chains under the water in narrow passages can restrict boats from certain areas, or bottle them up to make easier targets.

Land Force Tactics

A general rule of thumb for a defender picking the battlefield is to pick an area where there is a geographical feature that they can "anchor" to, such as a river, a tall hill, marshy land, forest, whatever. Anything that will keep an attacking force from wrapping around that point and flanking the defenders. The defenders will ideally be able to stretch their forces to another feature to provide the same benefit on their other side. If not, then the defenders should keep their more mobile troops like cavalry on that weaker side to be able to maneuver around the attackers and flank them.

Having artillery or archers is critical to softening up cavalry charges and forcing the attackers to use their own artillery/archers to engage the defenders' to try to keep their heads down and not shoot up their force undisturbed. The advantage is to the defenders obviously, since they don't have to charge; they can simply kill as many enemy forces as possible to blunt the attack. In this type of fighting the key for attacker and defender alike is to have a wider front than the other side to enable flanking, without sacrificing "depth", so that a cavalry or infantry charge doesn't break through the line and turn around and wreak havoc behind the other guy's line.

Also, in dealing with a superior attacking force, a good defender will have a planned retreat maneuver to get his force away if things are turning south. Using cavalry to harass the attacker's cavalry will help shield a retreat of the infantry, and the defender should also plan for ways to make it difficult to follow such as removing temporary bridges and the like. A good tactician will also plan for a "fake" retreat, where the infantry is seemingly broken by a cavalry charge, runs like hell, but has a fall back position where they have polearms stashed to raise up a la Braveheart and beat the hell out of a pursuing force. It helps here if there is a hidden ambush by reserve archers or crossbowmen. In the heat of battle it is possible to get a cavalry troop to continue an attack and disregard the possibility of an ambush until it's too late to turn back.
 

What's this "time to build bridges" stuff? Don't the Evil forces have even one cleric who can cast stone shape or better wall of stone?

- - -

Do the defenders of Pike have any Druids? Druids are the real army-killers of the D&D world.

Cheers, -- N
 

I agree with the 'have an organized fallback plan', as well the the river defense plans, etc.

If you are the commander of the Pike forces, there's one piece of advice that fits best:

One plan, a thousand backup plans.

The thing is, your plans will all fall apart. As the defender, what you need are ways to inflict heavy causalties to the enemy while minimizing your own. By being flexible, you keep control of the situation and force the enemy to play to YOUR strengths rather than capitalizing on their own.

For some reason, I'm reminded of the Next Generation episode where Data is playing that future-chess master. The first game, Data gets smoked, and the arrogant guy gloats. The rematch, however, Data wins, because he set the rules and stuck to his plan: he didn't play to win, he played to force a stalemate.

Just random advice, hope it helps.
 

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