two said:
I agree, the bard is a skills-based character.
What this means to me is that, like the rogue, he's going to have a lot of skill points to put into a good selection of skills.
I don't get the logic, really, that says "up int for skill characters". They are GIVEN lots of skill points. ...
Let's take this one step further.
My list of most important Bard skills is:
Perform (Cha) (MAX)
Use Magic Device (Cha) (MAX)
Gather Information (Cha) (MAX)
Diplomacy (Cha) (MAX)
Knowledge (all skills, taken individually) (Int) (Some points in several key areas, probably with at least 5 in History for teh +2 Bardic Knowledge Checks)
Tumble (Dex) (MAX)
Listen (Wis) (SOME)
Decipher Script (Int) (SOME)
Disguise (Cha) (SOME)
Escape Artist (Dex) (MAX)
Climb (Str) (SOME)
Bluff (Cha) (MAX)
Speak Language (n/a) (Speaking a few extra languages is always handy)
Plus, of perhaps less importance:
Appraise (Int), Balance (Dex), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str),Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Swim (Str).
Many of those that are of less importance still warrant a few points here or there.
I know others will have different areas to emphasize, but I see at least six skills to maximize, so I'd certainly want more than 6 points per level. The build I'm working on will have 4 extra points per level (16 int plus one bonus for being human), and I wish I could do more.
The idea is to maximize the areas of real strength (perform and character-interaction skills), survival and "bardness" while keeping the "jack of all trades thing going as well.
It takes lots of skill points for that.
Finally, Bardic Knowledge is based on intelligence, so you need INT bonus for that, too.