uzagi_akimbo
First Post
two said:Ch=14 gives bonus spells. By the time a bard is casting level 5 and 6 spells, he's gonig to have a +4 to CH item. Bonus spells and minimum caster level requirements are not an issue. The Ch=14 is for a 1st level character, remember.
The idea behind not maxxing out charisma is that it does not make THAT much difference. Ch=14 or Ch=18 is a difference of +2 bonus. The point buy difference is vast.
"Even" with a Ch=14, the bard can easil be an excellent diplomat, singer, etc. Countersong is used rarely; fascinate ramps up so fast that an extra +2 fron an 18 Charism (vs. 14) is not a big deal.
Basically, out of the box, the bard is by default going to be a good diplomat/skill guy. Even with an Int=10, and a Ch=14. So why go crazy upping the Bard's skill from Excellent to Stupenduos? 99% of the time Excellent is plenty! On the other hand, points saved not buying a superfluous Ch=18 (if you are not the enchanter bard type) can be used to beef up the bard is ways the minimize the bard's "out of the box" weaknesses. Meaning, d6 hit die (up con), melee weakness (up strength), or light armor (up dex).
You can have a Bard with:
(Charisma=14 to start, saved points spread out among other stats)
Social skills: excellent
Ranged OR melee combat: good (pick one or the other)
Spell DC: average
Other skills: excellent
Hit Points: good
or (Charisma = 18 to start, relatively low other stats)
Social skills: stupendous
Ranged OR melee combat: bad
Spell DC: good (on par with wizard)
Other skills: good
Hit Points: Average at best
Most people like to be able to spread out point buy points to get a decent dex, con, str, etc. instead of spending 16 points on an 18 charisma and then just being average in a lot of other ways.
Actually I was arguing for a CHA 16 bard, as had been proposed by Dark Jezter. And yes, while CHA 14 give bonus spells of first and second level, I think we agree that third or fourth level bonus spells are a tad more handy.
As for the CHA+4 items... well personally, I play, have played and GM in campaigns which are universally very restrictive about Stat-bonus items, and especially the ones handing out mental boni, and only once-in-a-blue-moon +4 or better ones - so building a character on the assumption that I will acquire a specific magic item by level so and so seems pretty absurd/a long-shot to me. I certainly do acknowledge that mileage on this will differ for each and every campaign and GM's style , but assuming a certain magic item will be available in another GMs campaign smacks slightly presumptuous to me , if someone asks me for the feasibility of a specific PC concept, sorry to say. And well, a character relying on a very specific item to work looks pretty lop-sided to me, anyways.
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