isirga eth
First Post
Help me with a conundrum that's been haunting me for the last ten years:
How would you go about making an overlap system (where the highest determining attribute was the ONLY important one) while making it worthwile to raise the other involved attributes?
The point is, I want to create a game system where only the highest modifier is applied to any roll (don't ask me why, it's a long story. I have to design such a system, period).
Examples:
...Barbarian Joe has a +3 Str, +3 BAB and a +4 Greataxe. He's also weapon focused in Greataxe. However, Str, BAB and Weapon focus notwithstanding, he only gets +4 to his attack rolls with the Greataxe.
...Paladin Bill is lvl 2 and has +2 BAB, +3 Str and +1 Cha bonus. He only gets a +3 to the attack roll and damage using his smite power, since it is the highest of his bonuses.
...Fighter Fred has +20 BAB, so it doesn't matter what feats or Strength-enhanced equipment he has; his attack rolls will rarely get a bonus higher than +20.
So, the riddle:
How do I make these guys benefit from the lot of non-highest, cool bonuses they have, without breaking the overlap rule (that only the highest attribute is applied to the roll)?
How do I make Joe, Bill and Fred's players WANT to raise OTHER attributes, besides their highest one?
Any ideas?
How would you go about making an overlap system (where the highest determining attribute was the ONLY important one) while making it worthwile to raise the other involved attributes?
The point is, I want to create a game system where only the highest modifier is applied to any roll (don't ask me why, it's a long story. I have to design such a system, period).
Examples:
...Barbarian Joe has a +3 Str, +3 BAB and a +4 Greataxe. He's also weapon focused in Greataxe. However, Str, BAB and Weapon focus notwithstanding, he only gets +4 to his attack rolls with the Greataxe.
...Paladin Bill is lvl 2 and has +2 BAB, +3 Str and +1 Cha bonus. He only gets a +3 to the attack roll and damage using his smite power, since it is the highest of his bonuses.
...Fighter Fred has +20 BAB, so it doesn't matter what feats or Strength-enhanced equipment he has; his attack rolls will rarely get a bonus higher than +20.
So, the riddle:
How do I make these guys benefit from the lot of non-highest, cool bonuses they have, without breaking the overlap rule (that only the highest attribute is applied to the roll)?
How do I make Joe, Bill and Fred's players WANT to raise OTHER attributes, besides their highest one?
Any ideas?