Delemental
First Post
So, after my War Wizard of Cormyr died a horrible death last night (None of us could get past the drow cleric's SR thanks to poor rolling, and blade barrier followed by flame strike hurts) I find myself in need of a new character.
Normally, I tend to build characters around a theme for the purpose of roleplay/personality development. However, we're in the early stages of City of the Spider Queen, which has been a meat grinder so far (complicated by the fact that some of the other party members are very much of the "everything in the Underdark is evil and must be killed immediately" mindset, meaning we fight a lot more than perhaps we need to). So, I need to improve my character's chances.
Thus, I turn to you, the good folk of EN World.
My initial idea is to build a monk, and focus his combat style around things like tripping, grappling, disarming, sundering, etc. Either that, or follow the Whirlwind Attack route (or both, if possible). I'm not as worried about raw damage dealing (our frenzied berserker with Great Cleave takes care of that) - and monks seem to fare better in a harassment role, especially with the number of enemy casters we've been facing (I'll bet my fist can get past your spell resistance!).
Where I'd like help is in picking some good equipment. I'll have 36,000 gp to spend (9th level character), and in addition to the core rules, I can use the splatbooks, Arms & Equipment Guide, the FRCS, and Magic of Faerun. We're running under 3.0 right now (making a slow transition to 3.5). My DM generally does not allow characters to spend a large chunk of their starting money on one item (so no 20,000 gp magic items).
Suggestions?
Edit: I meant Whirlwind Attack, not Spring Attack
Normally, I tend to build characters around a theme for the purpose of roleplay/personality development. However, we're in the early stages of City of the Spider Queen, which has been a meat grinder so far (complicated by the fact that some of the other party members are very much of the "everything in the Underdark is evil and must be killed immediately" mindset, meaning we fight a lot more than perhaps we need to). So, I need to improve my character's chances.
Thus, I turn to you, the good folk of EN World.
My initial idea is to build a monk, and focus his combat style around things like tripping, grappling, disarming, sundering, etc. Either that, or follow the Whirlwind Attack route (or both, if possible). I'm not as worried about raw damage dealing (our frenzied berserker with Great Cleave takes care of that) - and monks seem to fare better in a harassment role, especially with the number of enemy casters we've been facing (I'll bet my fist can get past your spell resistance!).
Where I'd like help is in picking some good equipment. I'll have 36,000 gp to spend (9th level character), and in addition to the core rules, I can use the splatbooks, Arms & Equipment Guide, the FRCS, and Magic of Faerun. We're running under 3.0 right now (making a slow transition to 3.5). My DM generally does not allow characters to spend a large chunk of their starting money on one item (so no 20,000 gp magic items).
Suggestions?
Edit: I meant Whirlwind Attack, not Spring Attack
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