MGibster
Legend
I am to Monks as Snarf is to Bards. And just so we're clear, I have an intense dislike for them in the context of most D&D settings. I rather like them in places like Legend of the Five Rings or Kar-Tur. It's like someone tried to shoehorn Kwai Chang Caine from Kung-Fu* into D&D and it's never really worked for me although I can't quite put my finger on why. Maybe it's because they sucked so much in the first edition of AD&D? I don't remember them at all from 2nd edition, though it's possible they were introduced in a supplement I didn't own, but I do remember being blissfully Monk-free until 2000 and the Monk reared it's ugly, quivering palm in 3rd edition. After more than thirty years of playing D&D off an on, it's time I just accept that Monks are here to stay.
* I see the Monk was inspired by a series of books called The Destroyers, one of which was adapted into the classic movie Remo Williams: The Adventure Begins in 1985 and Captain Janeway costars.
As I'm starting a new D&D campaign, I thought I'd challenge myself and try to incorporate a monastic order into the first adventure. At first, my instinct was to make them the antagonist, but as I've been working on the adventure things got a bit more complicated. The order of monks aren't the bad guys, but there are a group of heretics who are acting as the antagonist.
For members of the monastic Ordo Ventricula Sanctus, more popularly known as The Fat Boys, weight is a sign of one’s holiness. To most observers, these odd monks are gourmands, consumed by their desire to devour as much food as possible in an effort to expand their minds as well as the physical limits of their girdles. In reality, there is more to their eating than pleasure, though there is pleasure in it. Members of the Ordo believe that to consume a creature is to become one with it. These gastronomers seek out the most exotic of foods to become attuned to creation. And before you ask, no, they do not eat sapient creatures.
Anyone have any monastic orders you put in your game?
* I see the Monk was inspired by a series of books called The Destroyers, one of which was adapted into the classic movie Remo Williams: The Adventure Begins in 1985 and Captain Janeway costars.
As I'm starting a new D&D campaign, I thought I'd challenge myself and try to incorporate a monastic order into the first adventure. At first, my instinct was to make them the antagonist, but as I've been working on the adventure things got a bit more complicated. The order of monks aren't the bad guys, but there are a group of heretics who are acting as the antagonist.
For members of the monastic Ordo Ventricula Sanctus, more popularly known as The Fat Boys, weight is a sign of one’s holiness. To most observers, these odd monks are gourmands, consumed by their desire to devour as much food as possible in an effort to expand their minds as well as the physical limits of their girdles. In reality, there is more to their eating than pleasure, though there is pleasure in it. Members of the Ordo believe that to consume a creature is to become one with it. These gastronomers seek out the most exotic of foods to become attuned to creation. And before you ask, no, they do not eat sapient creatures.
Anyone have any monastic orders you put in your game?