gunter uxbridge
First Post
I thought for sure I was heading for a TPK in the last game. I knew it was going to be a tough fight, one of the hardest I ever threw at them, but not THAT bad. For about two minutes the party Paladin WAS dead until he realized that the level in cleric he just took saved his bacon (Renewal domain....go figure.)
Then sometimes players will surprise you. While all of this bad stuff was going on sthe parties pell powers and psionic power points were depleted and the party tank was FUBAR. I thought for sure they were going to pull an Alamo and fight to the death. Thankfully they decided to retreat, something that I have rarely seen. Most players will usually assume that the DM will give them some sort of way out of any situation that goes horribly against them. Not so here, and they made the right choice.
In 3.0 I have only killed two characters. One was a case of absolute stupidity on the players part (he tried to do too much too far away from back), and the other was just a series of badly blown rolls. I didn't feel too bad about it in either case.
As a player, I usually have a pretty good sense of when the DM is fudging things, or when events unfold in order to serve the prepared materials. I am guilty of it myself at times, but if your players can read you well enough, that takes some of the fun out of the game. Good case in point....I make all of my rolls in the open (except when keeping the results hidden make sense of course.) Let's say that all night you have been rolling in the open, and all of a sudden a game critical saving throw comes up. Failure means someone dies. You can either make that roll publc and let the dice fall where they may, or do it behind a screen and save thair bacon. I can guarantee that if you hide the result no matter what the outcome is the players are going to notice the change.
In short, "Kill'em all and let the Gods sort'em out."
Then sometimes players will surprise you. While all of this bad stuff was going on sthe parties pell powers and psionic power points were depleted and the party tank was FUBAR. I thought for sure they were going to pull an Alamo and fight to the death. Thankfully they decided to retreat, something that I have rarely seen. Most players will usually assume that the DM will give them some sort of way out of any situation that goes horribly against them. Not so here, and they made the right choice.
In 3.0 I have only killed two characters. One was a case of absolute stupidity on the players part (he tried to do too much too far away from back), and the other was just a series of badly blown rolls. I didn't feel too bad about it in either case.
As a player, I usually have a pretty good sense of when the DM is fudging things, or when events unfold in order to serve the prepared materials. I am guilty of it myself at times, but if your players can read you well enough, that takes some of the fun out of the game. Good case in point....I make all of my rolls in the open (except when keeping the results hidden make sense of course.) Let's say that all night you have been rolling in the open, and all of a sudden a game critical saving throw comes up. Failure means someone dies. You can either make that roll publc and let the dice fall where they may, or do it behind a screen and save thair bacon. I can guarantee that if you hide the result no matter what the outcome is the players are going to notice the change.
In short, "Kill'em all and let the Gods sort'em out."
