Colmarr
First Post
Personally I would take Hammer Hands instead of Poised Assault because, under the right conditions, allow you to interrupt an enemy's attack against a nearby ally.
There's a lot of good advice in this thread. Some of it so good that my first response is "Why on earth would I do that to myself as DM!".
And I'm pretty sure there are feats you can take to boost your attack bonus on attacks of opportunity, so I wouldn't waste a stance on it. Actually, even though hammer knight is probably a better optimization, for a human knight I would choose a sword, which would open up the Blade Opportunist feat.
Unless I'm mistaken, Poised assault affects all MBAs, not just opportunity attacks. And there's the further issue of Battle Guardian not actually being an OA.
I'm envisioning a perfect turn being:
Minor: Activate Defend the Line (targets are slowed).
Standard: Attack.
Minor: Activate Poised Assault (+1 attack to discourage enemies from shifting or ignoring the defender aura).
Rinse and repeat next turn.
At higher levels when the character gets an extra stance, Hammer Hands would be prime pick, for those situations where an enemy won't need to move to attack an ally (but a push 1 or 2) might negate the attack.