Help me make my D20 shopping list for this weekend!

Buttercup said:
OK, I think it's clear that I need to add Urban Blight to my list. I'll also look at Blight Magic.

(To those who recommended it, I've already got Bluffside, and you're right, it rocks! My players will be getting there one of these days.)

Great Buttercup and for ease we are working on official places for soem of the Urban Blight locations in Bluffside and a 20 page pdf free adventure should be released this weekend for Bluffside...Everquest RPG was a great price but was not a OMG-must have, although I bought it.

Just got Banewarrens and I must say from looking through it it is real cool, looking forward to getting Requiem also...have you looked at Arms and Armor from Bastion, that is another I tend to look at a lot.
 

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Buttercup said:
I don't have Toon, Wicht, and in fact, I don't even know what it is! Care to elaborate?

Toon is the cartoon rpg. It is by Greg Costikyan of paranoia fame and is very simple in its rules (one of the simplest games ever to learn IMO). You are literally a cartoon character capable of zany feats competing with other cartoon characters. The interesting thing about the game is you can't die - ever (unless it would be funny of course - but even then you get to come back for the next session) - you simply fall down when you lose all your hit points. The concept really takes off with the Tooniversal Tourguide which gives ideas for mek-toons, creature toons (godzilla, cthulhu, etc), kid toons and even a fantasy toon (a dungeons and dragons spoof).
 

The stuff I recommend atm is:

Traps & Treachery (Legends&Lairs)
Occult Lore (Atlas)
Chaos Magic (Mongoose)
Shaman (Green Ronin)

But only Occult Lore is new atm. It got a few nice spells, a new caster class, herbalism, prestige classes, etc.

And what you can expect from Atlas Games, good backgrounds, motivations, not overpowerd and well writen. Also fairly good pictures. I think it will be worth your cash.

Laiyna
 

Furn_Darkside said:


They are not freebies- they have an ic-cost and the requirements are really steep.

If a dm does not apply the ic-cost, then that is the failing of the dm- not the book.

The only change I would make is an xp cost.

Why not feats or as prestige classes?

Well, I am not the designer, but I like the idea of a warrior travelling the world and learning many different styles.

It is similar to a wizard travelling the world and learning all different types of spells.

FD

What is an ic-cost? An in-character roleplaying cost?

I remember reading that the requirements were steep and included non standard fighter things like high wisdom, but I thought I read that it was of the "if you meet these requirements you get these extra bonuses" type of power granting as opposed to "spend one of your limited feats" or "spend x levels in this class" to get the power. Spending xp to gain power is another alternative but just adding power compared to the same character in the core rules set up is not a game mechanic I would like. Similarly the sole balance of opportunity cost by putting point build into nonstandard stats doesn't appeal to me.

Like I said, I don't own it but from what I've read about it I would not recommend it while I would the other quint books.
 

So what Wicht & Furn are saying is that Toon = D&D meets Roger Rabbit? Sounds amusing, but I think my players are too serious right now for that sort of game. They want to perform deeds of might and righteousness. But if the store I'm going to has it, I'll give it a look.
 


Voadam said:

What is an ic-cost? An in-character roleplaying cost?

Yup

I thought I read that it was of the "if you meet these requirements you get these extra bonuses" type of power granting as opposed to "spend one of your limited feats" or "spend x levels in this class" to get the power

There are also guidelines for how much gold and training is required to gain a rank in a fighting style.

That might be nothing for some campeigns where treasure, time, and trainers are prevalent. In my campeigns, none of them are- so it probably appeals to me more.

Spending xp to gain power is another alternative but just adding power compared to the same character in the core rules set up is not a game mechanic I would like.

I think the xp cost is appropriate to make it similar to a wizards ability to learn "unlimited" spells. Yes, they are limited by cost, xp, and book space.

However (I don't have the book in front of me, so all is iirc), few of the bonuses gained by the ranks in a school are straight bonuses- and when they are, they are structured around specific weapons or situations. Most of the abilities are options- special attacks and such.

The only thing I would have liked to see added- was some sort of skill system aside it- where people could make spot or knowledge checks against someone using a style- and get benefits for fighting them.

FD
 

Paradigm Concept's Spell Card series is good. No more flipping through the book for the spell you memorized for the day, just put the card in your personal deck when you memorize it. When you cast it, put the card back in the main deck. The cards also come with spot that you can use a paper clip on to designate multiple spell slots used for the spell.
 

The revised Star wars role playing book is great...

I would save about 50 dollars for the MMII and Tome of Horrors when they come out :)

Mike
 

FIGS!!!& DICE!!!!!

Figures and Dice!!! You can NEVER have to many!! Also I was looking thru Gaxmoore, I really liked It. Encyclopedia Magica Construct looked cool, and AEG's Mercenaries looked great too!
 

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