Shin Okada
Explorer
Hi all! I am to build a 7th-level PC for upcoming 4e game. And I am relatively new to building 4e characters (still DMing 3.5e campaign).
Currently, I am thinking about making a melee cleric.
Ability scores are bought with 22 points. And I can have 1 each of 6th, 7th, & 8th-level items.
In addition to the core rules, we are allowed to use 2 FR books, MoP, Adventurer's Vault, ** Power books, & PHB2.
This is not a one-shot session but I am not sure how far will the games go.
My current plan is a human cleric who uses a spiked chain.
#Ability Scores
Str: 16 +2 (human) +1 (at L4) = 19
Con: 10
Dex: 10
Int: 10
Wis: 16 +1 (at L4) = 17
Cha: 12
#Skills
Arcana or Diplomacy
Athletics (from Student of the Sword feat)
Heal
Insight
Religion
#Feats
Action Surge
Novice Power
Student of the Sword
Weapon Focus (Flail)
Weapon Proficiency (Spiked Chain)
#Powers
At Will: Priest's Shield
At Will: Righteous Brand
At Will: Sacred Flame
Encounter 1: Healing Strike
Encounter 3: Sweeping Blow (Swapped by Student of the Sword feat)
Encounter 7: Strengthen the Faithful
Daily 1: Avenging Flame
Daily 5: Weapon of the Gods
Utility 2: Bless (Daily)
Utility 6: Bastion of Health (Encounter)
#Items
Undecided
Any suggestions are welcomed.
But basically, I want to make a cleric who do melee.
And preferably with a reach weapon, as clerics tend to have not so good AC and our party will have 2 defenders. But maybe I can't rely on melee reach as monsters also tend to have reach at higher level range.
There are several point I am currently wondering.
*Should I choose Greatspear instead of Spiked Chain?
*Is fighter-multiclassing feats worth taking?
*Does melee cleric really need descent Cha at all?
*Should I go high AC cleric (say, sword and board) instead of reach melee?
But those concerns may become irrelevant, if there are much better ways to make a melee cleric.
Currently, I am thinking about making a melee cleric.
Ability scores are bought with 22 points. And I can have 1 each of 6th, 7th, & 8th-level items.
In addition to the core rules, we are allowed to use 2 FR books, MoP, Adventurer's Vault, ** Power books, & PHB2.
This is not a one-shot session but I am not sure how far will the games go.
My current plan is a human cleric who uses a spiked chain.
#Ability Scores
Str: 16 +2 (human) +1 (at L4) = 19
Con: 10
Dex: 10
Int: 10
Wis: 16 +1 (at L4) = 17
Cha: 12
#Skills
Arcana or Diplomacy
Athletics (from Student of the Sword feat)
Heal
Insight
Religion
#Feats
Action Surge
Novice Power
Student of the Sword
Weapon Focus (Flail)
Weapon Proficiency (Spiked Chain)
#Powers
At Will: Priest's Shield
At Will: Righteous Brand
At Will: Sacred Flame
Encounter 1: Healing Strike
Encounter 3: Sweeping Blow (Swapped by Student of the Sword feat)
Encounter 7: Strengthen the Faithful
Daily 1: Avenging Flame
Daily 5: Weapon of the Gods
Utility 2: Bless (Daily)
Utility 6: Bastion of Health (Encounter)
#Items
Undecided
Any suggestions are welcomed.
But basically, I want to make a cleric who do melee.
And preferably with a reach weapon, as clerics tend to have not so good AC and our party will have 2 defenders. But maybe I can't rely on melee reach as monsters also tend to have reach at higher level range.
There are several point I am currently wondering.
*Should I choose Greatspear instead of Spiked Chain?
*Is fighter-multiclassing feats worth taking?
*Does melee cleric really need descent Cha at all?
*Should I go high AC cleric (say, sword and board) instead of reach melee?
But those concerns may become irrelevant, if there are much better ways to make a melee cleric.