Help me making a 7th-level melee cleric

You do have the makings on one serious beatdown:

Pick a skirmisher-
Minor action: Weapon of the Gods
Standard action: Split the Sky
Move action: follow the 2 square push
Free actions: Student of the Sword +1, Channel Divinity +1
Action point standard action: Avenging Flame (Strengthen or Healing Strike work too)

The Avenging Flame has +2 (the free actions) +2 (Combat advantage) +3 (Action Surge) +2 (Weapon of the Gods penalty).

Sweet!

PS
 
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I also play a melee cleric so I thought I would share my experiences as of level 9.

Dwarf Cleric of Kord, +2 Wis +2 con.

Stats:

STR 18 0 +1 +1 20
CON 13 +2 0 0 15
DEX 8 0 0 0 9
INT 10 0 0 0 10
WIS 12 +2 +1 +1 16
CHA 11 0 0 0 11

Or something to that effect, I may have mixed up wis and cha a bit, but you get the gist. My feats: Dwarven Weap. Prof, Light Shld, Hvy Shld, Scale, Plate. For abilities, I am the sole healer in a group with 3 strikers, 1 controller, no defenders, and me. As such I’ve had to emphasize healing where possible, such as cure light and serious wounds. AC is important to me because I need to set up flanks with the 2weapon ranger. My righteous brand bestows a +5 when it hits, giving said melee ranger a hit on a 3 or better (ish), allowing him to blow a wad of dailies/encounters. Thanks to the adventurer’s vault, my DWP lets me hold a d12 weapon in one hand, so I swing +13 (+15 CA) for d12 + 9 at level 9. Hope this helps.
 

Thank you all for suggestions.

I played the first game today (or precisely, already yesterday in Japanese time).

I used basically the build of the previous post. But lowered Int instead of Dex, took Righteous Wrath of Tempus & Weapon Expertise instead of Student of the Sword & Weapon Focus (Spear).

It worked very well. In all the 4 combat encounters, I hit [2W] powers with Righteous Wrath of Tempus and scored 2d12 +29 damages with my +2 Vicious Greatspear.

At level 8 I will take Student of the Sword and will take Kensei pass in future. I am also planning to take Plate Armor Proficiency at L 12.
 

Paragon Multiclassing

One other useful consideration would be as to what paragon path your cleric might take. I personally find the Warpriest path a tough choice as there good path features, but none of the powers are weapon powers.

If you are multiclassing fighter and want to really lay it down on the baddies, you could consider Kensei or Pit Fighter as a paragon path. This would give you a big boost to damage and some very nasty powers. Less healing, but more power. Your call on this...depending on if you have a very offensive cleric, or a more defensive one.
 

One other useful consideration would be as to what paragon path your cleric might take. I personally find the Warpriest path a tough choice as there good path features, but none of the powers are weapon powers.

If you are multiclassing fighter and want to really lay it down on the baddies, you could consider Kensei or Pit Fighter as a paragon path. This would give you a big boost to damage and some very nasty powers. Less healing, but more power. Your call on this...depending on if you have a very offensive cleric, or a more defensive one.

Also, all the warpriest's powers are Wis-based.

Which at present leaves Angelic Avenger, which doesn't have a Str power until 20, and its encounter power is a weaker version of Radiant Munchkin's. I so want Divine Power to come out now.

Brad
 

Also, all the warpriest's powers are Wis-based.

Which at present leaves Angelic Avenger, which doesn't have a Str power until 20, and its encounter power is a weaker version of Radiant Munchkin's. I so want Divine Power to come out now.

Brad

I have a melee Cleric in a friend's game, and I am SO want Divine Power to come out.

Although the game is on a short hiatus so I've got time before it restarts to improve my character, hopefully.
 

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