The Other Librarian
First Post
knifespeaks said:I don't like saving time - players play the game, I adjudicate. It isn't for me to make things easy for them, and rules like this make it easy.
You want everything spoonfed to you, where it's all easy and simple, magic items can be bought for 50k gold and so on? Then don't sit at my table. Treasure isn't always easy to carry, xp ain't handed out in clumps of 500 and going up a level doesn't make a 'ding'.
Then perhaps the d20 mechanic is not for you. But none of the things you mention above are game mechanic issues, if you want to focus on the minutae of adventuring, that's up to you and your players. If you can be a stickler for those things (food, arrows, etc) then you can easily make sure they don't abuse taking 20 on a search roll.
Edit - Also, there is a big difference between saving time and wasting time. If you can reasonably assume that one out of twenty rolls will be a twenty, or hell one out of fifty, then why waste all that time? I for one have limited time available to play, and like a game to keep moving.
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