Help me name my monster book

What should I name my book?

  • Handbook of Horrors

    Votes: 6 31.6%
  • Critter Codex

    Votes: 5 26.3%
  • Brochure of Beasts

    Votes: 1 5.3%
  • Critter Compendium

    Votes: 3 15.8%
  • Creature Tome

    Votes: 4 21.1%

  • Poll closed .

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I think a furry dragon would be awsome! its har could be like wire-ish (is that even a word?) so it would still have a high AC. Only thing is what would its breath weapon be?

i dont have a beard but i have side burns, so i guess that makes me rogue-like and not sage-like. oh well :)

i was going to post that picture but i was in a hurry to get to my collage today and i forgot to put it on my thumb drive (have you seen these things there incredible!) so i'll most likely do it tomarrow.

i got this idea for a undead that attacks with its entrails. like it explodes out! dont know if it has been done or not? any ideas? undeads in my book are hard to come up with and have them besome thing pretty unique. all the ideas have pretty much been done.

well laters all
 

Upper Krust said:
I have never read any of his stuff, any good?

I only read the Neverending Story (saw the film, too), and it was a long time ago, but I found it good.

That doesn't count. ;)
Even if drawn by WAR?
Lung_dragons1.jpg


releasethedogs said:
i got this idea for a undead that attacks with its entrails.

You mean, like the Vilewight?
88161_620_59.jpg
 

Hiya mate! :)

releasethedogs said:
I think a furry dragon would be awsome!

You could always include one in your book.

releasethedogs said:
its har could be like wire-ish (is that even a word?) so it would still have a high AC. Only thing is what would its breath weapon be?

It could cough up one heck of a furball.

releasethedogs said:
i dont have a beard but i have side burns, so i guess that makes me rogue-like and not sage-like. oh well :)

My sideburns are neatly coiffed, but I would consider myself deeply spiritual, like a cleric perhaps. :D

releasethedogs said:
i was going to post that picture but i was in a hurry to get to my collage today and i forgot to put it on my thumb drive (have you seen these things there incredible!) so i'll most likely do it tomarrow.

Looking forward to it. :)

I haven't heard of a thumb drive yet...*goes and checks google*...ah right, very interesting.

releasethedogs said:
i got this idea for a undead that attacks with its entrails. like it explodes out! dont know if it has been done or not? any ideas?

I think the Vilewight already has that one covered...although I actually saw a very similar monster in a Slaine comic about 15 years ago.

releasethedogs said:
undeads in my book are hard to come up with and have them besome thing pretty unique.

I actually find creating new monsters very easy. ;)

What about an undead monster (or template) that turns the victim inside out, but won't let them die; you could call them the:

Everlasting (Welkin)

...although when applied to a base creature you refer to its original name backwards. So an Everlasting Dragon would be called a Nogard.

...actually thats pretty good, maybe I should use that myself! :p

Funny what you can come up with on the spur of the moment.

releasethedogs said:
all the ideas have pretty much been done.

Hey! Hey! Thats the wrong attitude to take mate! Always think positive about everything! You can do anything if you put enough thought into it. Trust your uncle Krust. ;)

releasethedogs said:
well laters all

Later dude. :D
 


vilewright eh? what apendex is that from? sounds like a ravenloft monster to me. Oh yeah never ending story... I remember that movie. If i remember that dragon was "Luck Dragon". i remember when it came out i was like ummm ... maybe 3 or 4 and I made all these dragon puppets and i went to school with them because i thought they were so cool. turns out the school bully dident think so and he tore them up (made out of paper bags and stuff) and gave me a black eye too.

but the jokes oh him because he overdosed on drugs and now is a ward of the state of arizona. - moral of the story: what goes around comes around. :p

eh what i ment is because undead is such a narrow idea (dead things) its harder to come up with unique ideas then say one that is not as narrow. like abberation for example. yeah you should come up with stats for that inside out monster, i'll include it in my book if you want :D

Slaine comics? are they in the united states? ohhh i just got a idea for an undead ... ever seen that movie RETURN OF THE LIVING DEAD ? If not, you should and its not cuz of Linnea Quigley's boobs ;). well any ways one of the zombies in there is like all boney and is skin is like tar. it would be cool to have a creature like that, they could have a qualitie that your weapons stick to him or some thing like that.
 

Hiya mate! :)

releasethedogs said:
vilewright eh? what apendex is that from?

Its from the Book of Vile Darkness.

releasethedogs said:
sounds like a ravenloft monster to me.

I'm not sure where they initially lifted it from or whether it was created solely for the BoVD.

releasethedogs said:
Oh yeah never ending story... I remember that movie. If i remember that dragon was "Luck Dragon".

...interesting

releasethedogs said:
i remember when it came out i was like ummm ... maybe 3 or 4 and I made all these dragon puppets and i went to school with them because i thought they were so cool. turns out the school bully dident think so and he tore them up (made out of paper bags and stuff) and gave me a black eye too.

:(

releasethedogs said:
but the jokes oh him because he overdosed on drugs and now is a ward of the state of arizona.

Well perhaps not so much a 'joke' on him (that actually sounds pretty bad). Hopefully he will recover and realise hes made some poor life choices and turn over a new leaf.

releasethedogs said:
- moral of the story: what goes around comes around.

Absolutely.

releasethedogs said:
eh what i ment is because undead is such a narrow idea (dead things) its harder to come up with unique ideas then say one that is not as narrow. like abberation for example.

I suppose you are right.

releasethedogs said:
yeah you should come up with stats for that inside out monster, i'll include it in my book if you want :D

Heh heh! :p

Is there any kind of focus to the monsters you are designing?

I have noticed many books out at the moment seem to concentrate in one area or other 'Monsters of the Boundless Blue' (sea creatures); 'Draconomicon' (dragons); 'Monsternomicon' (steampunk monsters).

Or is your book more of just a mix of interesting monsters?

releasethedogs said:
Slaine comics? are they in the united states?

I actually meant the Slaine comic strip which is part of the 2000A.D. comic.

releasethedogs said:
ohhh i just got a idea for an undead ... ever seen that movie RETURN OF THE LIVING DEAD

I have seen it...though I always prefered the George Romero Zombie movies or the something like Zombie Flesh Eaters or 28 Days Later. I always thought Returnn of the Living Dead was a bit too 'jokey' to be frightening; also whats the point of zombies that can survive a headshot for goodness sake. :rolleyes:

releasethedogs said:
? If not, you should and its not cuz of Linnea Quigley's boobs ;).

No doubt they were good in their day. :D

releasethedogs said:
well any ways one of the zombies in there is like all boney and is skin is like tar. it would be cool to have a creature like that, they could have a qualitie that your weapons stick to him or some thing like that.

Perhaps it could also vomit a tar like substance and stick you to the spot.
 

Book of Vile Darkness eh, sounds like there doing the "adult" route that white wolf pioneerd back in the day with some of there vampire the masqurade clanbooks.
Yeah that kid allways was a trouble maker, he like burnt down his hown house and stuff so i guess it was ment to be or something.
Eh I was going to do jungle monsters but i got a few ideas and some old ones that i would like to use that just dont fit in the jungle. i dunno, right now its just a book of monsters. i was thinking of having the book split up in to jungle monsters, desert, snow ect or have it split up by the type. dunno know now, i only have like 10 so far so i think its a bit early. Yes, George Romero is a god as far as zombie movies are concerned. There remaking Dawn of the dead, and iam really scared its going to suck. Big-budget Hollywood directors dont seem to have a clue when it comes to horror films, especially remakes. Take the Psycho and the recent Texas Chainsaw Massassacre for example. i gave both of them a good thumbs down. I have to admit i was plesently surprised with freddy Vs Jason though. :D Lets hope the new Resadent Evil movie and Alien VS Predator (MAY 2004!!!) dont suck.
Ohhh yeah vomit tar attack, like that. :-) think i might do that one tonight.

Allright her it is, my monster Previews with pictures!!! note that i colored them for this and they will not be colored in the book. the inside of thre book is going to be B&W but they will be shaded, not just line art.

Bandar
Huge Magical Beast (Fire)


Hit Dice: 9d10+45 (94 hp)

Initiative: +1 (+1 Dex)

Speed: 40 ft

Armor Class: 21 (-2 Size, +1 Dex, +12 Natural Armor)

Attacks: 2 Claws +18 (melee); 1 Bite +12 (melee)

Damage: Claws 2d4+10; Bite 2d8+5

Face/Reach: 10 ft x 20 ft/10 ft

Special Attacks: Biting bonus, Hug, Rage, Breath weapon

Special Qualities: Low-light vision, Sound Imitation

Saves: Fort +11, Refl +7, Will +4

Abilities: Str 31, Dex 13, Con 20, Int 8, Wis 13, Cha 12

Skills: Climb +11, Jump +11, Listen +12, Spot +12, Swim +11

Feats: Alertness, Weapon Focus (Claws)

Climate/Terrain: Temperate and Warm Hills, ForestMountains or Underground

Organization: Solitary or Pair

Challenge Rating: 10

Treasure: Double Standard (In Lair)

Alignment: Always Neutral Evil

AdvancementRange: 10-18 HD (Huge), 19-27 HD (Gargantuan)



Bandars are thought to be a ancient genetic and magical experiment by a crazed wizard or sage. It seems that a dire bear was cross bread with a red dragon. The beast its self has the head, neck and tail of a dragon but the body of a dire bear. Its body is both furry and scaly at the same time. Over the dragon parts the hair is minimal the reverse is true of the body.

Bandars speak the language of chromatic dragons, although it is often broken. Bandars live in thick forests in temperate and warm regions. Their lairs are for the most part in large, well-hidden caves in the center of their territory, it is her that the Bandars live alone or in pairs. If two Bandars are encountered together, there is a 20% chance of there being 1d4 cubs (5-7 HD) present as well. Bandars are very protective of their young, and will attack anything attempting to harm them. Bandars have a aggressive nature and are normally at odds with other forest-dwelling creatures. Bandars are omnivorous, but prefer to eat meat. Often using there sound imitation, to ambush centaurs and elves; the latter they consider a delicacy.



COMBAT

Bandors are generally aggressive and will attack most anything that is a threat to their territory. These creatures are intelligent enough to decide when bite and claw attacks will be sufficient, or when it is necessary to employ their breath attack.

Biting Bonus (Ex): If a Bandar scores a hit with both of its claw attacks against the same target, it’s bite attack gets +5 to hit against the same target

Hug (Ex): If a Bandar scores a hit with a claw on an 18 or better, it also hugs for 2-16 (2d8) points of additional damage.

Rage (Ex): Combat gets Bandars hyped up and they will continue to fight for 1-4 melee rounds after reaching 0 to -8 hit points; at -9 or fewer hit points, they are killed immediately.

Breath weapon (Su): Bandars can breath a cone of blue fire 15 feet long and 20 wide at the end as a standard action. Those caught in the inferno may make a reflex saving throw (DC 18) for half damage. Bandars can only use there breath weapon once every 1d4+1 rounds.

Lowlight vision (Ex): Bandars can see in almost complete darkness up to 60 ft away as though it was bright and sunny out.

Sound Imitation (Ex): Bandars can mimic any sound or voice it has heard when ever it likes. All who hear it must make a successful Will save (DC) to detect the trickery.

Fire Sub-type (Ex): Fire immunity, double damage from cold attacks unless a successful cave is made


Bolbox

Medium Sized Plant



Hit Dice: 3d8 (13 hp)

Initiative: +0

Speed: 15 ft

Armor Class: Body:15 (+5 Natural) Vines:12 (+2 Natural)

Attacks: 8 Slaps or Constriction +4 (melee); 1 Bite -1 {melee)

Damage: Slaps1d4+2 and Stun; Constriction 1d6+1; Bite 2d6+1

Face/Reach: 5 ft x 5 ft/10 ft

Special Attacks:Stun

Special Qualities:Immunities as per plants, Regeneration, Low-light vision

Saves: Fort +3, Refl +1, Will -1

Abilities: Str 14, Dex 10, Con 11, Int 2, Wis 7, Cha 7



Climate/Terrain:Temprate or WarmForests and Marshes

Organization: Solitary

Challenge Rating: 3

Treasure: None

Alignment: Allways Neutral

AdvancementRange: 4-6 HD (Medium-size), 7-9 HD (Large)



It Lies undetected on the Jungle floor or in the opaque waters of Marshes, any movement could set of its attack. It’s the Bolbox, a carnivorous plant that can't wait to get it next meal.

The Bolbox has an eye-shaped body that is covered in hard shell-like carapace. It often has leaves and other vegetable matter growing on its body. On the body is a huge mouth that’s lined with a row of long yellow teeth, which it loves to snap, closed after dragging helpless adventures -or any other living creature into its mouth, via its two long slimy tongues. 8 Vines extrude from the body as well as one eyestalk. The vines are primarily used for movement. It simply attaches to something and pulls its self along. But when danger or hunger is imminent it lashes out with the vines as weapons. The eyestalk sticks out from the top of its head and like the body often has leaves and other vegetable matter growing from it. At the peak of the stalk are three eyes.

The Bolbox is constantly on the hunt for food during the day and tucked away hidden at night. You're not likely to spot an Bolbox during the night, even if you were climbing through the dense vegetation of the jungle and happened to climb upon one. It would simply ignore you and you would most likely miss it all together and move on.

The reason the creature is not aggressive at night is simple, it needs sunlight (or the magical light equivalent) to Regenerate. In sun light their incredibly dangerous creatures. But when the sun goes down, they know that’s when they’re most vulnerable. Not to say that if you did see on at night and attacked it that it would ignore you, because it wouldn't. They just have enough instinct of when to fight and when not to.
Combat
In combat Bolboxs are merciless creatures. Because when it fights, it fights for food that it need to live. When engaged in combat it will lash out with it's 8 vine like arms, doing 1d4 damage, plus the slap technique it uses.
Stun (Ex): For each successful slap attack the victim must make a Fortitude saving throw (DC 10) of be stunned for 1d12 combat turns. If successful then that character is immune to the stun effect of that particular Bolbox. Each Bolbox has a different slap technique so immunity to one does not guarantee immunity to all. Characters that are stunned can't act and looses any Dexterity bonus to Armor Class. Once stunned, The Bolbox will attempt to wrap it's vines around the character (85% chance one arm is bound 65% chance both arms are bound) an constrict for 1d6 damage. This attack roll is made at +4 vs. a stunned opponent. Bolbox can constrict a non-stunned opponent but the attack roll is made at -4 due to the difficulty of picking up a creature.

Once a successful attack roll is made to constrict a character, that character automatically gets constricted every round there after, suffering damage as normal, or the Bolbox can pull the stunned character into its mouth the biting for 2d6 damage.

Characters can save a constricted character by cutting off the offending vine with a successful attack roll made at -4. Ten hp of damage severs that vine and the character is free, thought possibility still stunned. Severed vine grow back in 1d6 days

Plant Immunities (Ex): All plants have immunityto poison, sleep, paralysis, stunning and polymorphing, There also not subject to critical hits or mind-influencing effects such as charms, compulsions, phantasims, patterns, and morale effects.

Regenerate (Ex): If the Bolbox is in sunlight or the magical equivalent then it regenerates 3 hp per turn.

If the Bolbox is reduced to 5 or fewer hp then it attempts to flee with as many character it can, if more than two characters are bound by the Bolboxs vines then it is slowed 5 ft for every character over 2 that it has bound.

Utuchekulu

Small Monstrous Humanoid (Dwarf)



Hit Dice: 1d8+2 (6 hp)

Initiative: +1 (+1 Dex)

Speed: 15 ft

Armor Class: 12 (+1 Size, +1 Dex)

Attacks: Club +3 (melee); 1 Dart -2 (ranged)

Damage: Club 1d6+1; Dart 1d4 and Poison

Face/Reach: 5 ft x 5 ft/5 ft

Special Attacks: Poison, Wounding, Assassination

Special Qualities: Resistant to poison

Saves: Fort +2, Refl +3, Will +2

Abilities: Str 12, Dex 12, Con 15, Int 10, Wis 10, Cha 6

Skills: Balance +4, Escape Artist +6, Hide +4, Jump +6, Listen +4, Move Silently +3, Spot +4

Feats: Alertness, Blind-Fight



Climate/Terrain:WarmLand

Organization: Patrol (1d6) or Village (1d20+3)

Challenge Rating: 1

Treasure: None or Double Standard (Village Only)

Alignment: Lawful Evil (Usually)

AdvancementRange: 2 HD (Small), 3-4 HD (Medium-size)



The Utuchekulu are dwarven-kin of the tropical rain forests. They, unlike dwarfs are naturally evil and smaller then normal dwarfs standing about 3 feet high, they have dark brown skin and tangled hair. The most obvious feature they possess is a long, sharp blood-red tooth, which they use to kill prey. They have there own language and use tools and weapons. When encountered chances are it will be a hunting party out to gather food for the local tribe. Human organs are a delicacy in Utuchekulu society so they deliberately seek out human prey.



Combat

When in combat the Utuchekulu primarily attack with a club, or with a blowgun. They can attack with out warning using their sheer numbers and their poison laced darts for an advantage.

Poison (Ex): there is a 40% chance per Utuchekulu that there dart is laced with a poison. Any one Struck with a poisoned dart must make a Fortitude saving throw (DC 15) or be paralyzed for 2d6 minutes.

Wounding (Ex): The Utuchekulu Jumps at their victim with there tooth doing 1d4 points of biting damage, and the victim must make a Fortitude saving throw (DC 5) or the wound is too deep to heal on its own. Unless treated the wound will bleed for 1-6 damage every round. A character with the skill Heal can stop the bleeding (DC 20) as well as any spell that heals the victim for the amount of the attack that caused the wound.

Assassination (Ex): When attacking with there tooth, on a 19 or 20 means the Utuchekulu has hit a soft spot or Nerve Area and the victim must make a Fortitude saving throw (DC 18) or be killed. If Paralyzed or under sleep or similar spell there is no saving throw.

Resistance to Poison (Ex): The Utuchekulu are a hardy race and have a resistance to toxins. They receive a +2 racial bonus on saving throws against poison.


http://www.releasethedogs.com/cf/monster_preview.gif
http://www.releasethedogs.com/cf/monster_preview_2.gif
 

I'm not sure where they initially lifted it from or whether it was created solely for the BoVD.

It wasn't. It's a monster Monte Cook created for his Ptolus campaign and he later decided to put it in the BoVD. Presumably, corpse and bone creatures were designed first for that same passage.

"Together, the group plundered Alchestrin's tomb, defeating its powerful guardians and even Alchestrin himself -- undead now, his rotting intestines writhing and attacking them with mouths as he cast spells."

(The Kython too -- and contrarily to his initial idea, he didn't changed the name to something less close to Kyton.)
 

Hi guys! :)

I am really busy tonight but I will be sure and read over your monsters in more detail and reply to your posts tomorrow. Happy Halloween. :)
 

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