Gentlegamer
Adventurer
Brainstorming:
Idea: some settlements pay tribute to stronger neutral/somewhat evil forces for protection against other more harsh/destructive/evil forces that may threaten it.
Idea: some settlements pay tribute to a Knight (of any alignment) and his retinue of men-at-arms for protection (historically accurate)
Idea: good-aligned rangers (like the Dunedain from Lord of the Rings) work to keep dangerous forces at bay in the wilderness keeping quiet places like the Shire and Bree "safe"
Idea: good/neutral aligned wilderness monsters help stem the tide of evil (i.e. Beorn from The Hobbit)
Idea: some settlements are evil themselves, and it is visitors who should be cautioned (my character was once asked to help defend a halfling village from evil humans . . . turned out the halflings were evil werewolves being targeted by the humans)
Idea: some settlements pay tribute to stronger neutral/somewhat evil forces for protection against other more harsh/destructive/evil forces that may threaten it.
Idea: some settlements pay tribute to a Knight (of any alignment) and his retinue of men-at-arms for protection (historically accurate)
Idea: good-aligned rangers (like the Dunedain from Lord of the Rings) work to keep dangerous forces at bay in the wilderness keeping quiet places like the Shire and Bree "safe"
Idea: good/neutral aligned wilderness monsters help stem the tide of evil (i.e. Beorn from The Hobbit)
Idea: some settlements are evil themselves, and it is visitors who should be cautioned (my character was once asked to help defend a halfling village from evil humans . . . turned out the halflings were evil werewolves being targeted by the humans)