I think the smaller points of light make perfect sense. A city might be akind to a brazier in the darkness; a town is like a lanter; a hamlet, a candle. When the breeze blows through the darkness, which winks out first? The candle, surely, but that does not mean all candles go out in a breeze, or that candles don't relight elsewhere.
It is not that smaller and larger points of light do not exist; it is that inbetween these lights is the darkness that is ready and willing to consume them...but the darkness is not necessarly actively trying to consume the light. It just happens.
The small hamlet of farms started up when there was a lumbering project decades ago. The trees fell, the town grew, the locals profitted. And then, as they got more into the forest, the creatures there were too much. The hamlet wasn't destroyed, but the forest was too dangerous to lumber. The project stopped, the money stopped. Most people moved away, and now only a few families remain. They work together to eek out a living in their farms and with thier livestock. They fight, when they need to, but in general, not much bothers the little settlement. They just know not to go into the forest, especially not alone and never at night. Orcs have been seen there, and strange fey creatures, amongst other things: the savage men who can walk in wolf form!
The wollfmen get daring when food is scarse. Normally they stay in the woods, but during winter, they have been known to nab people in town at night, so wondering the streets alone after dark is dangerous in winter. A few times over the years there have been actual attacks, where in the night the wolfmen came and battered down the door of a house and dragged off some or all of the family within. But this has happened so rarely over the years, and only during the longest, harshest winter.
Other than that, the people of the town have nothing to worry about. The orcs have no reason to attack the humans outright. They are not in conflict over resources, but the orcs will fight any who come close to their home; they will defend the bounds of the village and might, for fun, kill anyone they thought would make for easy sport. But they see no need or wisdom in attacking the town. If anything, doing so would weaken them more, and they would not have no protection from the werewolves or the fey in the forest.
The werewolves are a small pack. They live as they will and have no reason to attack the orcs or the town save for food. Most of the year, food is plentiful (which includes orc and townfolk alike if they are easy prey). During winter, they are willing to risk sneaking in to either the civilized town or the orc encampments to steal away an easy meal, but they will only assault some home in force when the need is dire. They know that plaguing either place often will result in an active hunt for their extinction, so it is in their best interest to limit the number of townfolk and orcs that are killed.
Their are many adventure hooks to be had here, but this small community could exit for decades without being over-run, the candle that weathers the gentle breeze that constantly blows around it. Or it could disappear in a single night to either of the forces around it.
I see no reason that small communities and hamlets cannot exit without being overrun because the things in the darkness don't necessarily have a need to over-run them. or even plague them at all. There is no need to think that every orc settlement is out to destroy every other civilized settlement around it.
Sure, there are ways such people can be put in direct conflict, but I fail to see why it should be assumed that the darkness between the points of light is actively and continually trying to swallow up those lit places. Just because it is dangerous to travel the road from one town to the next, it doesn't always mean that the towns themselves are in danger.
It is not that smaller and larger points of light do not exist; it is that inbetween these lights is the darkness that is ready and willing to consume them...but the darkness is not necessarly actively trying to consume the light. It just happens.
The small hamlet of farms started up when there was a lumbering project decades ago. The trees fell, the town grew, the locals profitted. And then, as they got more into the forest, the creatures there were too much. The hamlet wasn't destroyed, but the forest was too dangerous to lumber. The project stopped, the money stopped. Most people moved away, and now only a few families remain. They work together to eek out a living in their farms and with thier livestock. They fight, when they need to, but in general, not much bothers the little settlement. They just know not to go into the forest, especially not alone and never at night. Orcs have been seen there, and strange fey creatures, amongst other things: the savage men who can walk in wolf form!
The wollfmen get daring when food is scarse. Normally they stay in the woods, but during winter, they have been known to nab people in town at night, so wondering the streets alone after dark is dangerous in winter. A few times over the years there have been actual attacks, where in the night the wolfmen came and battered down the door of a house and dragged off some or all of the family within. But this has happened so rarely over the years, and only during the longest, harshest winter.
Other than that, the people of the town have nothing to worry about. The orcs have no reason to attack the humans outright. They are not in conflict over resources, but the orcs will fight any who come close to their home; they will defend the bounds of the village and might, for fun, kill anyone they thought would make for easy sport. But they see no need or wisdom in attacking the town. If anything, doing so would weaken them more, and they would not have no protection from the werewolves or the fey in the forest.
The werewolves are a small pack. They live as they will and have no reason to attack the orcs or the town save for food. Most of the year, food is plentiful (which includes orc and townfolk alike if they are easy prey). During winter, they are willing to risk sneaking in to either the civilized town or the orc encampments to steal away an easy meal, but they will only assault some home in force when the need is dire. They know that plaguing either place often will result in an active hunt for their extinction, so it is in their best interest to limit the number of townfolk and orcs that are killed.
Their are many adventure hooks to be had here, but this small community could exit for decades without being over-run, the candle that weathers the gentle breeze that constantly blows around it. Or it could disappear in a single night to either of the forces around it.
I see no reason that small communities and hamlets cannot exit without being overrun because the things in the darkness don't necessarily have a need to over-run them. or even plague them at all. There is no need to think that every orc settlement is out to destroy every other civilized settlement around it.
Sure, there are ways such people can be put in direct conflict, but I fail to see why it should be assumed that the darkness between the points of light is actively and continually trying to swallow up those lit places. Just because it is dangerous to travel the road from one town to the next, it doesn't always mean that the towns themselves are in danger.