small pumpkin man said:Do you actually read the information available when you go off on these rants?
Apparently better then you. In a fight Bugbear vs. Human my money is on the Bugbear.
PoL works exactly like the Dark ages or many bronze age civilizations. Please explain to me how all of the humans in Europe were killed during the Dark ages by Bears, Wolves, Lions and raiders, and the majority of the posters on this board are a simulation run by a computer to see what modern "Europeans" would be like.
First according to studies the dark ages were not as bad as commonly thought, and second the humans in Europe didn't have to compete with other intelligent humanoid species which are also much stronger than humans. Ever heard of natural selection?
Probably because for the most part those "cool" ideas don't make much sense.I'm disapointed that this is all you got out of all of the cool ideas in this thread.
Large scale genocide with medieval tech takes a long time, and in the base PoL, this appears to be happening. The Teifling Empire has crumbled, the human Kingdoms are falling, the things which go bump in the night are pushing the civilzed races into smaller and smaller territories, can YOU make a difference before it's too late?
So when the monsters managed to destroy empires, why are some town now suddenly too much for them? (Yes, I know that the Tiefling and Dragonborn empire brought each other down, but that still leaves the human ones)
Must they? Why? The 4e motto is "Yes you can" so if you want to kill them, yes you can, if you want to talk them out of it and start up trade, yes you can, I fail to see where it's been suggested otherwise.4Es design philosophy: Only things you fight regulary are in the MM. Thats why many traditional good monsters will be left out or were turned "evil" (= morally questionable unaligned).
When its in the MM then its primary an enemy. The new monster statblock also supports this as everything which is not useful for combat is left out.Ogres are too Dumb, Gnolls are predators, Kobolds are too crap. Orcs and Goblinoids do have their own cultures in many settings, homebrew and otherwise. This is no different in 4e, in fact the "humanization" of Goblinoids and Orcs is very much a recent thing and many FR fans are up in arms about it being pushed in 4e FR. Again, you are making accusations based on FUD, it's not overly helpful.
And why does being dumb prevent the ogres from banding together and destroy the puny humans? Why can't the Gnolls prey on a whole town? With all their demonic links in 4E this seems very reasonable for them to do. All the traits you listed don't prevent those monsters from destroying a town and also don't explain why they don't do it.