D&D 5E Help me pick a single spell for an NPC

Ancalagon

Dusty Dragon
Hello

So in my Yoon-Suin campaign, the party henchman/servant (named Udit), prodded by the party, has offered a sacrifice to a forgotten god (crushed a bug on the altar) and is being blessed by clerical magic. He's effectively become the god's high priest... but because the god is so weak, all he's getting is the magical initiate feat. This means 2 cantrips and 1 first level spell.

It seems to me that the magic received should reflect both the desires of the NPC and of the god. So he's getting Thaumaturgy because the god wants him to be his Voice and spread the faith and be all impressive-like. He's also getting mending because Udit, as a servant, is frequently having to repair things and he's cheap.

But for the single first level spell.... I'm kind of at a loss. So if you could give me suggestions and more importantly, *why* it fits, let me know. To help you in this process, the god and the NPC:

The Beetle of Mislaid Memories: The shrine of this forgotten god is in the ruined/abandoned part of the Yellow City, and has been forgotten, in part due to the influence of the God. This particular god has never been powerful as its powers/domain are not popular and tend to make people forget about it. This is problematic in Yoon-Suin as the gods require regular sacrifice to maintain their powers and at this point, the Beetle is so weak that giving a single human the magical initiate feat is the most it can achieve. The god's goals is to receive more sacrifices and to have its shrine moved back into the city so it can regain its modest level of power/influence.

This god prefers the sacrifice of parchment, paper etc, but at this point will accept anything. I'll note that in Yoon-Suin most gods are "animal-aspected", but that doesn't make them the "god of animal X". There are also several hundreds of them and some have particular combo of form and domain. The Bull of Battle "fits", but Dyson, the God of Maps, is an orangutan. So the Beetle of Mislaid Memories doesn't actually give a damn about insects.

Udit, the henchman: Udit is a Lamarakhi man in his early 30s. He's an exile, having been kicked out of his clan and has been living in the Yellow City. (the Lamarakhi are river people who navigate the convoluted God River up and down). He is cheerful and devoted to his master (one of the PCs). He is inordinately proud of his boots, which are of much higher quality than the remainder of his clothing (and are slightly enchanted). "I have good boots!" is his default go-to argument as to why he should do something. He never removes them. Because he's an foreigner his mastery of the social mores of the Yellow City isn't great. However 3 of the PCs are strangers from a far away land, and he frequently expresses dismay at their social blunders.

Udit is a bit of an odd ball. He revealed that his heavily pock-marked face is not due to a previous illness but to a magical misshap: he drank a potion to re-grow a lost tooth. The potion worked *too* well and made his face sprout a few dozen teeth, which had to be yanked out. It also gave him several dozen extra toes on his feet and lower legs which is why he never takes off his boots (the PCs don't know this yet). He also has two magical tattoos which enhances him - one triples his carrying capacity (the Ant tattoo), the PCs know he can carry an inordinate amount of things but haven't caught on. He also has the Octopus tatoo wich allows him to stretch his limbs (at the cost of HP damage), which the PCs don't know about.

So... given the focus of the god and the personality/nature of the henchman, what would be appropriate/suitable here?

thanks!
 
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I really see why you made that suggestion, but it should be noted that most Gods in Yoon-Suin are "animal-aspected" (a few are plants). So although the god has the form of a beetle, it's not a god of insects. I should have specified that, and I'll edit the OP.

Cheers!
 

So my second choice was identify. It can help the party (and give you a way to handwave IDing items if you're looking for that), and they will appreciate that.

But the God's giving it to him to help avoid another mishap.
 

Mislaid Memories kind of screams illusion magic to me, personally. Not to mention that one can get a lot of mileage with creative use out of image spells. So - Silent Image and maybe consider swapping the Mending cantrip for Minor Illusion. Perhaps the deity expects its servant to use the spells both to obfuscate - to hide things from memory - and to project its respective and distinctive glory. (This does go outside the standard clerical spellset, but is fitting maybe for a sort of trickster deity).
 

I'd go with Charm Person. Not a Cleric spell, per se, but Bards and Druids get it. And it seems to fit the loss of memory part, at least for the spell's duration.
 


Since he's the god of mislaid memories, he can either cause the mislaying or the finding.

Given that, I'd go guidance instead of mending... he can use it to repair things anyway.

For the first level spell: comprehend languages makes the most sense from the god's point of view (allowing the NPC to collect memories that are otherwise inaccessible), identify makes sense too. Heroism (remembering forgotten battles), charm person (I... know you?), illusory script (unfortunately completely crap), reflavoured sleep (what am I doing? I'll just sit here and try to remember...)
 


One of the thing that makes this difficult (for you *and* for me) is that I didn't really think through "what would a god of mislaid memories do/want?".

One of the PCs is a holylsug (a cleric slugperson) of the Memory Tree. This god is firmly devoted to memory, learning, remembering etc. The player (who's PC is, ironically, Udit's master) - and some of you - is assuming that the Beetle of Mislaid memories would be about retrieving those mislaid memories... but that doesn't really work does it? Once a memory has been retrieved, it's no longer mislaid...

Maybe a modified sleep spell is the way to go. A creature that is completely confused and looking around baffled is almost the same as a creature sleeping... you can sneak by it and it's too busy trying to remember its name to do anything. Harm it and it snaps out of it.
 

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