ruleslawyer
Registered User
You do realize what +2 to save DC can mean for a spell given these parameters, right?calypso15 said:Excuse my ineptitude, but I'm still having trouble seeing the big benefit of Heighten Spell. When would I use it? For instance, if I heightened a Finger of Death to 9 (of which I can only cast 3 per day, btw), that would only increase the DC by 2.
Assuming your sorc runs about Cha 32, then his base save DCs are 21 + spell level +5 (spell power) + feats. So, your finger of death normally runs at a save DC of 37. A reasonable CR 18 opponent, like a balor, needs a 17 to save against this. Raising it to a 19 (with Heighten Spell) cuts the chance of saving in half. That's a pretty big difference.
That said, I might go with Spell Penetration first; it may be more useful.