Help me plan my character progression!


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Quote 1: "My suggestion would be not to weaken your build for RP reasons."

Quote 2: "Again: optimization and role-playing are not mutually exclusive."

If you compare two character builds, there are only 3 possibilities:
1) Build A is distinctly more powerful than Build B.
2) Build A and Build B are approximately equal with respect to power.
3) Build B is distinctly more powerful than Build A.

If you follow Quote 1, you will always choose the more powerful build. When you get to the "most powerful build" level, even if there are "hundreds" of builds that are approximately equal with respect to power, there would be a finite set of builds to choose from. Any time you wanted a gish, you would have X builds to choose from. If none of those builds fit your sense of how you want your character to be, too bad. The only way to never weaken your character for the sake of RP would be to exactly follow one of the optimized builds.

I am not saying optimizing and RP are mutually exclusive, but I am saying following the letter of Quote 1 and RP ARE, at least to a great extent, mutually exclusive. At least, RP would be very significantly limited since your build choices would be severely limited.

So, I have no disagreement with your latest post or Dandu's post, but I still whole-heartedly disagree with Quote 1.
 

Also, when I wrote Divine Metamagic (Retrained Dodge) I was explaining that I HAD taken dodge with my 6th level feat, but now that we've got fighters for me to support, I'm moving off the front lines a bit, and our DM let me retrain my 6th level feat. So the DMM is actually for Reach Spell.

I might be confused here, but I believe that the Complete Divine Errata clarified that you needed to have the metamagic feat before you selected DMM for it. In other words, you would need to already have 'Reach Spell' before taking DMM-Reach, making it a two feat requirement.

Unfortunately I have nothing useful to contribute to your build besides potentially poking holes in in. Sorry about that.
 

Think of it this way: he retrained Dodge for Reach Spell and he retrained Reach Spell for DMM. Same difference.

Since you are doing this makeover for the good of the party and the campaign, try to get the DM to let you re-train one feat per level so you can slowly get rid of TWF, TWD and Quick Draw at least. Advance the cleric levels. 3 fighter levels are suboptimal and you lose 9th level spells, but you could still be a strong character compared to your party (a lot of melee dudes) if you do a decent job from here in and swap at least dome of those feats out.

You could be like a tough, burly ex-con who found god and now goes around preaching and smiting evil. There is good RP available here.
 

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