Help me reward a powergamer!

WayneLigon said:
Two pulls from a Deck of Many Things. He'll either get something really cool or be totally screwed. There's a possibility he'll get free XP and there's really nothing a powergamer enjoys more :)

Or the best draw of all (from DM's point of view), he loses all his gear...priceless.
 

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blargney the second said:
Why don't you just talk to him? Tell him what you'd like to do, and how it interacts with his default method of playing D&D. Powergaming is fine, and it doesn't exclude doing things for character reasons.
We've talked about his powergaming. He actually warned me about it before he joined the group. He also holds back a little as he gains levels and chooses new options to fit more into a character persona rather than a gaming build. His PC still has it's flaws, but where he excels, he really excels. Not long ago, we were tweaking his PC to give him more roleplaying flavor. He attempted to powergame the tweaking process until I pointed out that the whole reason we were tweaking was to give his PC more flavor, not a more powerful build. He embarrassingly agreed and we both came up with a good concept.

So I can live with the powergaming. I remind him (infront of the group) that the more he powergames, the harder I make the encounters, and the more difficult it will be on the other players.

I just don't want to give him treasure that will make his strong points even more powerful. I also don't want to give him treasure that will make his weak points more powerful and basically say, "If you powergame your strong areas, don't worry about the weak areas, because you'll be able to boost the weak areas up with magic items".

And a Cleric benefits from so many abilities that it's hard to find magic items that won't benefit one of those areas.
 

If you don't want to buff his stats with an item, then give him a non-item, such as land or a title, even a promotion in his church. If it has to be a "found item", then it could be a deed that grants ownership of a piece of land or a noble title, or a non-magical relic which his church will promote him for, etc.

Land, titles, and the like should encourage him to roleplay and to develop more depth for his character without giving him any kind of bonus in combat. And to be fair, it could grant him an income, low-level followers, a reputation, etc. so that there is an actual reward there and not simply a clever way to bump his net worth without bumping his net "power".

If the title or promotion is specifically tied to his race or church, then it is not something that would be handed off to another character, so you can be sure it goes to him.

Similar ideas would be a boat, a building, a job, or claim to a mine.

Beyond that, an intelligent item (or adding intelligence to one of his existing items) is an easy "bonus" worth around that price point, and it doesn't have to boost him in combat. An intelligent item that has a mind of its own is a good way to hook the player into roleplaying occasional conflict with the item, etc. but still lets him enjoy the times when the item lets him do special tricks, which you can arrange to be non-combat tricks.

One final option for a half-orc would be an item that lets him change his race in a limited way. Specifically, a ring that lets him change into a full-blooded orc, a full-blooded human, or his natural half-orc status once per day, and it lasts 24 hours. It could have belonged to some previous half-orc that wanted to "fully understand his dual heritage", etc. If he's a powergamer, he'll probably figure out some uses for this in combat, but given that the effect can only be triggered once per day and lasts 24 hours, he won't be able to min-max it too much. The main point would be to broaden his character, let him experience life as a human, etc. maybe even motivate him to RP some racial angst etc, while still feeling like he got a really unique and powerful item*. (It's really not that powerful of an item. It basically removes the darkvision and racial adjustments or it pushes them even further into orc mode, at which point he would take the RP penalties that race entails.)
 

You could tell him that you want to use magic items to help the other party members catch up to his power level, but don't want to skimp him on treasure. So your plan is to give him items that don't significantly increase his power level, but would be fun for him to have.
 

Give him an intelligent item (holy symbol?) that gives a significant boost (+10?) to diplomacy, and maybe an extra turn per day. This will most likely give him one of the highest diplomacy scores in the group, nearly forcing him to roleplay. If he just wants to make the roll and not interact, make it known that you'll adjust the roll based upon the interaction.
 


Boondoggle said:
Give him an intelligent item (holy symbol?) that gives a significant boost (+10?) to diplomacy, and maybe an extra turn per day. This will most likely give him one of the highest diplomacy scores in the group, nearly forcing him to roleplay. If he just wants to make the roll and not interact, make it known that you'll adjust the roll based upon the interaction.

Or he will try to trade it to the guy in the group who does have the highest Diplomacy score in the group... perhaps negotiating for something he can use.

Good idea though. Just not so much for a "powergamer"
 

Old Drew Id said:
Land, titles, and the like should encourage him to roleplay and to develop more depth for his character without giving him any kind of bonus in combat. And to be fair, it could grant him an income, low-level followers, a reputation, etc. so that there is an actual reward there and not simply a clever way to bump his net worth without bumping his net "power".
I may go with that idea to get him more engrossed in the campaign world. I've been having trouble thinking of ways to personalize events in the game for him, so that might be something he'd really enjoy. It might also make him like his character more. Thanks, I'll be thinking of how to single him out and reward him with land & care-takers...maybe a title too. It should be easy to reward him with this since he's a healing cleric and all.

Drowbane said:
Or he will try to trade it to the guy in the group who does have the highest Diplomacy score in the group... perhaps negotiating for something he can use.

Good idea though. Just not so much for a "powergamer"
Yeah honestly, he wouldn't care one bit about the Diplomacy other than using it with merchants to get a discount on goods. I also don't think other players would leave it up to him to be the head speaker for the group. His attempts usually end up making everyone laugh and saying, "uhg...Half-Orcs....". :confused:
 

Oryan77 said:
That's pretty nice. I may actually even convert it into a mace or some other weapon instead. A wand would seem to "sissy" for him :p But he'd actually really appreciate a unique magical weapon.

........

What Dragon issue was it in? I wanna check it out!

and Jester

I did get the idea from Dragon Mag. As for the issue? Mid 100's? Pretty sure it was when 1st Ed was still the latest thing.

Change it as it suits you O77 (heck, it's not MY idea :) ).
 

A 'Player's Club Card'. A small gold card that points to and gives distance to local friendly churches willing to provide free food, lodging, and discounts for items. Have it use charges but the churches can recharge it 'for a favor'.

You control the rp aspect, and as far as he's concerned his money will go farther (if you give him the opportunity :) ).

Locate Object (charged item): 3rd level spell x 5th level caster x 750 = 6000 gp



PS: To make him smile every once and a while, have the friendly churches not be so friendly to his non-believing party members. ;)
 
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