Help me roleplay a "3" Wisdom


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Never learns from mistakes
I'd have to disagree here; the primary function of intelligence is the ability to learn.

You could play someone with an extremely low empathy; he just doesn't understand in any way how people feel, which ends up being reflected in his morality.
 


starwed said:
I'd have to disagree here; the primary function of intelligence is the ability to learn.

You could play someone with an extremely low empathy; he just doesn't understand in any way how people feel, which ends up being reflected in his morality.

Now this is just my understanding of Intelligence vs. Wisdom in D&D... An average to high Intelligence vs. a horribly low Wisdom seems more like an idiot savant to me.

Idiot Savant (Miriam-Webster Dictionary)
1 : a mentally defective person who exhibits exceptional skill or brilliance in some limited field
2 : a person who is highly knowledgeable about one subject but knows little about anything else


Applied in the context of this thread, the character might have had enough learning capacity to, say, learn Dwarven growing up. However, unless prompted by others he might be completly oblivious to the fact that the words in Dwarven engraved on a dungeon door read, "BEWARE! FIRE-BREATHING DRAGON BEYOND THIS DOOR!"

Even if his companions say, "Hey Dilbert, come look at these characters. You can read Dwarven, right?"
"Heh. Yep! ...reads inscription slowly and very loudly... "Dragon?! Oh, boy! A dragon! I never saw a dragon before! Let's go see the dragon!" And reaches for the door handle to run inside and see the pretty dragon.

While he may have the intellectual capacity to learn things, he lacks the common sense and intuitiveness to use them in a practical way unless prompted.

Another example, lets say the PCs are in a D20 Modern situation. The PC knows electronics and gadgets, but has no practical sense for their use. The group is trapped in a military bunker buried under hundreds of tons of debris from an explosion they survived. The equipment in the bunker is ruined, but as the rest of the PCs are working on digging their way out, Dilbert is rocking back and forth with a pile of transistors, wires, tubes, and other hardware building a radio. A day later with food and water dwindling, the other PCs continue to try to find a way out while Dilbert holds his rigged radio up to his ear listening to music softly playing. (Think Radio played by Cuban Gooding). One of the PCs says, "Hey, Dilbert, what d'ya got there?" Dilbert says with a childlike smile, "I made a radio! Listen! It's playing Mr. Roboto, right now!" The rest of the PCs gather around and ask, "Dilbert, could you build a two-way radio so we can radio for help?" Dilbert excitedly says, "Yep! That sounds fun!" and starts building one.
 
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0) Enumerate your lists starting from zero.

Dannyalcatraz said:
1) Say what you think. Always.

2) Either do whatever act your first impulse is, or adopt some kind of randomizer..."Left or Right? What does my lucky copper piece tell me?"

3) Never learn from your mistakes.

4) Never question your allies. Or your foes.

5) When someone tells you to take cover, shout "Why?" When someone asks you to be quiet, stand up and look around (quietly, of course).

6) Always, always, always believe you can beat the odds.
 


If you have high INT you may try to solve everything logically, as you have zero common sense. In turn, since you have no means to discern that you're not dreaming, trapped in some kind of illusion, or have absolute proof that anything else but you exist, you deduce that the most parsimonious explanation is that nothing is real. You may adventure because it's funny, but you disbelieved reality long ago.
 

I'd go for hyperactive puppy. Attention span measured in seconds unless something is REALLY FUN, when it becomes super-absorbing.

Ask the magic user "Why are you waving your arms about like that?" every time he/she casts a spell.
Shout "Me, me, me! Cast something on me!"
Always volunteer for scouting missions but forget to come back and report.
When someone has an idea for getting around a problem, say "Great idea!" and run off to do it.
 

Sorry but someone with a 3 wisdom would not ask for help

Seriously, find something to obsess on. Way too much. Like clothes, or your weapon, or anything. But build your whole life arund something trivial.

*Like Enworld*

hehe




Not serious about the above comment, you can stop flaming me now.
 

I would play it as forgetful as hell. He can remember facts and figures well enough, but not to bring his grappling hook and 10 foot pole when packing. If he were married, he'd forget his anniverary every single time. Also impulsive - ready to do things before he was even prepared to do them. The Wizard who forgets his shield spell before ambushing a foe.
 

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