ForceUser
Explorer
*shakes head*
Why are people still advocating reinventing the wheel? Using rules options provided in books such as Unearthed Arcana is one thing, but monkey with too much stuff and you throw the whole system out of whack. Extra skill points for wizards? Like they need the help!
No rules revisions are necessary, guys. Clerics, while a tad on the beefy side, are not unstoppable, and there have been many sensible suggestions in this thread already.
Sensible suggestions listed in this thread: challenge them with roleplay and diversify their obstacles.
Ludicrous suggestions listed in this thread: beef up all the other classes to compensate, or gut the cleric class.
Why are people still advocating reinventing the wheel? Using rules options provided in books such as Unearthed Arcana is one thing, but monkey with too much stuff and you throw the whole system out of whack. Extra skill points for wizards? Like they need the help!
No rules revisions are necessary, guys. Clerics, while a tad on the beefy side, are not unstoppable, and there have been many sensible suggestions in this thread already.
Sensible suggestions listed in this thread: challenge them with roleplay and diversify their obstacles.
Ludicrous suggestions listed in this thread: beef up all the other classes to compensate, or gut the cleric class.