Eldragon
First Post
Hardhead said:
- By putting them up against monsters that characters of their level wouldn't normally fight, you force them into playing very min/maxed characters (or to die).
- This group thinks clerics are the best class to min/max with.
Therefore.....
- Putting them up against higher CR critters encourages them to play more clerics. (Note: This is also true of the "cooking monsters" and "extra hard encounters via surprise or some other method" solutions).
Making things harder doesn't help. It only encourages them to min/max more (which, to them, means playing clerics) so they can live through the increasingly difficult encounters. That makes them more likely to play clerics, not less.
Hardhead's comments are very correct. Words coming from someone who clearly has had the same problem I am expecting in the next campaign. I encourage readers to re-read a few of hardhead's lastest replys to get a strong idea of the cleric party I am dealing with.
Heres a great analogy:
Battles in DnD are like rock-paper-scissors. When the party has *Rock*, its the DM's job to make sure they fight pleanty of *Paper*. The problem with a party full of *Rocks* is that I need to keep using *Paper*, and now my *Scissors* are getting rusty from neglect.
I need to push the party away from taking rock, and start using paper and scissors. I don't need more pieces of paper.
Sure there are lots of types of paper. Many shapes, sizes, and colors. But it's still paper, and I'm getting sick of paper.
I have seen a lot of good ideas so far. My favorite right now is the prayer-book solution. Where the prayer book functions just like a wizards spellbook. Cure spells, inflict spells, and domain spells can be prepared from memory, but everything else would need a prayerbook. Don't remember who posted the idea right now. My thanks to the poster of that idea, and all other good ideas on this thread.
Clerics are a particularly annoying class to have many in the party because the more you have, the less they get shuffled to the rear-lines healing people. Out of a party of 6 people, and 1 cleric, the lone cleric is going to use all of his/her spells on healing. But when you have 4 clerics, they will almost always get away with using their spells for combat, especially at the higher levels.
Getting ambushed at night is always a tricky situation. Nighttime ambushes are any party's weakest moment. Its not fair to the players to only attack them in their sleep because thats the only time they are weak. Attacking at night is a tactic intelligent enemy NPCs often use, so the players always set up a strong base-camp and defensive perimeter. Of course, my NPCs still try, and often succeed.... or wait just outside a dungeon when the party is low on spells and HP.