Quartz said:For a one-off learning-to-roleplay game, how about Paranoia? Then it doesn't matter if the PC dies. Just send in another clone!
Klaus said:I taught my nephew the basics of roleplaying in 5 minutes. Here's how it goes.
"You're a prisoner in the top room of a tower. You were brought here by soldiers of the evil Baron Zamox because you, as a knight, could pose a threat to Zamox's claim to power now that the King is away. Your room has a small window, a bed and a privvy chamber. A table nearby holds what remains of your last meal, and a servant should be getting it soon.
What do you do?"
Whenever chance matters, toss a coin 3 times. Easy tasks take only one heads. Hard tasks take two and impossible tasts take 3.
That introduces the person to the basic principle of pretending to be a character, the limitless possibilities of action, and to the element of chance inherent in the game.
FATDRAGONGAMES said:Since she won't be starting with the rules you'll eventually be using, why not try something like Labrynth Lord. It's free, very simple rules (based on the Moldvay 1E D&D basic set). The rules are simple enough not to intimidate a new player and let her concentrate on the role playing aspect of the game.
Gilladian said:Another possible option would be microlite d20. It has very simple rules and can be great for newbies. It gets the point of roleplaying across very well.
Look here: http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/Microlite20

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.