That's the problem. I have no problem messing up the official movement rules, since I don't use miniature based combat, anyway. But keeping the skill both reasonable *and* useful is kind of tough. It has to give you a good enough boost to be worth taking, but not so good that you're outrunning the monk...GreatLemur said:I like the sound of a CON-based Sprint skill a lot, myself, but how should the mechanics work? Skill checks each round to maintain a Run-feat speed?